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Any interest in an Eberron Adventure Path (1-20)?


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My biggest concern is the higher levels... Specifically, Eberron (or, rather, Khorvaire) seems to "cap out" in the upper mid levels (say 12th-15th). Bringing in the dragons from Argonesson mitigates that somewhat, but really, I think the best option would be to get the forces of Xoriat or Dal Quor involved.

For that matter, it seems that if you're going to do an Eberron adventure path, you should really try to hit all the continents.

So here's the things I'd want to see in an Eberron adventure path:

*The Riedrans are on the verge of being able to unleash the full might of Dal Quor on Eberron.

*A group of time traveling giants who've foreseen this coming Quori invasion way back when have jumped to the future to fight them (and take revenge on the dragons which destroyed their civilization). Few in number and desperate, they strike a bargain with the forces of Xoriat.

*Many of the dragons of Argonesson are mobilizing, no longer content to observe the prophecy passively. Some want to try and rally the dragonmarked houses and other mortal powerbases to aid them against the Quori and the giants, but others feel the prophecy dictates that all non-draconic society should be wiped out.

*Meanwhile, that's all background stuff barely hinted about at first. The meat and potatoes of the campaign starts out with typical politicking. All of the events above send ripples through the world. The dragonmarked houses and the governments of Eberron all react to the ripples, not yet sure of what's happening, and the PCs get sucked in.
 

I had blocked out one AP that involved the releaseing of Orcus. I didn't like it though. Didn't work well enough...it felt forced.


In my Creation Schema storyline starting around 14th level we went Planar then to deep Xen'drik where anything goes.
 

Rechan said:
You also might want to just try and submit it to Dungeon. I mean, it's not like they've got floods of content right now. ;)


Especially, as pointed out, it introduces people to the setting right away.


I'm leery with them if only because of some of their recent decisions. It's all about the money...not the hobby.
 

Asmor said:
My biggest concern is the higher levels... Specifically, Eberron (or, rather, Khorvaire) seems to "cap out" in the upper mid levels (say 12th-15th). Bringing in the dragons from Argonesson mitigates that somewhat, but really, I think the best option would be to get the forces of Xoriat or Dal Quor involved.

.


My original version involved a complex grouping of villians that were led by a crazed but surviving Cyre Citizen. He wanted rervenge on everyone and would use anyone to do so.

At low levels, he had convinced (empowered) Darguun to attack Breland with the backup of some Xoriat aid. Then middle levels were Xorit mutations of Dragons which also introduced the Dragon disease. This was to be the origin of Tiamat (5 dragons mutated into one creature) Higher levels involved Demons looking to free one of their lords (Orcus) which involved Cyre and Karrnath. Then Xoriat with the surviving Cyre person suddenly reliezing what he/she has done.

It was poorly linked and forced so I ditched it. But I was trying to link more groups and continents together orginally.

Creation Schema may have done this the best of all my Eberron AP thought of so far.
 

It looks like a decent number of people will be looking at this, so I'd be willing to aid with a couple illustrations. Check my sig to see if your interested.
 


megamania said:
Doing it there with links here is not a good option for me at this point. My computer is on a Modem. It takes about ten minutes just to load WoTC home page and as such I am not spending money to join their site.

You don't need to pay to join the message boards.
 


I don't like Eberron. Never have. To my mind, it's not a true D&D setting.

That said...I like your ideas. I like that you want to exercise your creativity, and I love APs. So, damn the torpedoes and full steam ahead I say.

Don't let this legal crap get you down. Let your ideas flow. RPGs are about creativity.
 

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