Desh-Rae-Halra
Explorer
Hi,
I have been wondering about the boundaries of character optimization. Now let me say first that I do like having a character that is good at doing at least something, if not a few things. But it dawned on me that there are certain limits to it. So my question is this. Do you have a self-set line/boundary regarding optimization?
I ask because I have noticed that optimized characters can unbalance a game (say 1 in a 4 person party that optimized for damage makes everyone else seem weak/virtually useless in comparison).
Or where the optimized character is so specialized (lets say again combat damage) that they are not useful in any other situation (social, stealth, investigation).
Does it throw off the encounters? If a DM starts upping the CR, then do other (non-optimized) players suffer?
Will you optimize a character until the GM says "No", or how do you see optimizations effect on your games.
Do optimizers tend to favor lots of crunchy mechanics over story?
Thanks,
Desh-Rae-Halra
I have been wondering about the boundaries of character optimization. Now let me say first that I do like having a character that is good at doing at least something, if not a few things. But it dawned on me that there are certain limits to it. So my question is this. Do you have a self-set line/boundary regarding optimization?
I ask because I have noticed that optimized characters can unbalance a game (say 1 in a 4 person party that optimized for damage makes everyone else seem weak/virtually useless in comparison).
Or where the optimized character is so specialized (lets say again combat damage) that they are not useful in any other situation (social, stealth, investigation).
Does it throw off the encounters? If a DM starts upping the CR, then do other (non-optimized) players suffer?
Will you optimize a character until the GM says "No", or how do you see optimizations effect on your games.
Do optimizers tend to favor lots of crunchy mechanics over story?
Thanks,
Desh-Rae-Halra