Any Math Geeks out there that like to mess with Dice averages?

CRGreathouse said:


I'm impressed. This is exactly correct! Usually, people on the boards aren't that good with probability...

Thank you :p

And now I have the answer to the original question:

A PC generated via the following method:

Roll 7 stats, each stat via 4d6 drop lowest.
Then drop lowest stat.


has an average total of his/her ability scores of

77.46649420...

The exact value is

475717264465598581693141/6140942214464815497216

Evaluation of my formula for that problem was done with a computer in about 5 seconds.
 

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The Sigil said:
Ugh.
Simply put, 348 billion total permutations sucks.

Compute the PMF of 4d6-drop-lowest and then do the order statistics on those RVs. That leaves you with only 32 million outcomes, which is quite tractable on a 500+ MHz computer.
 

Nathan said:
77.46649420

Ooh, nice. This is correct, at least to the decimal places I calculated it to. (Or is it the other way around: mine is correct tot the number of decimal places I calculated it to?)
 


CRGreathouse said:


Ooh, nice. This is correct, at least to the decimal places I calculated it to. (Or is it the other way around: mine is correct tot the number of decimal places I calculated it to?)

How did you do the calculation?
 
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Nathan said:
How did you do the calculation?

The easy way: I wrote a program to go through the (18-3+1)^7 total possibilities, then weighted each one by its probability of happening.

I'm now trying to do one that ignores useless characters.
 

Under rerolling in Chapter One "Abilities" of the PHB it says:

at least one stat 14,
total modifiers >= 1

so that a character is non-useless.
 
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CRGreathouse said:
OK, it's running. This one's much harder - it's going slowly. I'll get back in a few minutes.

It's even much harder for me working out an analytical solution. If I succeed, we may compare our results...
 

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