tarchon
First Post
Re: Re: Re: Re: Correction of my previous result
(21/1296)^7+7*(21/1296)^6*(1275/1296) for 7 x 4d6 without dropping hopeless characters, so I think my results check out by that test too. I used 64-bit floats so the numbers are pretty accurate.
For means I get 12.91 and 13.11 in the 7 x 4d6 keep hopeless and drop hopeless cases.
For 7 x 4d6 I get 1.24942e-10 for including hopeless chars and 1.40709e-10 for dumping hopeless chars. Those are the probabilities for getting an 18 as your lowest score, BTW. Analytically, you get 1.81003E-11 = (21/1296)^6 for 6 x 4d6 and 1.24942E-10 =Nathan said:
Addition to these results:
The possibility to get a total of 108 (i.e. rolling an 18 all six times) is
0.2 * 10^(-10).
For example if your program ran with 9 digit precision, it wouldn't even have noticed this value...
(21/1296)^7+7*(21/1296)^6*(1275/1296) for 7 x 4d6 without dropping hopeless characters, so I think my results check out by that test too. I used 64-bit floats so the numbers are pretty accurate.
For means I get 12.91 and 13.11 in the 7 x 4d6 keep hopeless and drop hopeless cases.