but the design should protect you from them anyway.
i don't think so... being a friend should

but the design should protect you from them anyway.
A rule with that much grey space in one of the base rules will be impossible to play constructively in a convention setting. Not everyone in the world is lucky enough to only play the game with only friendly non-rules lawyers.Domon said:i don't think so... being a friend should![]()
Nytmare said:A rule with that much grey space in one of the base rules will be impossible to play constructively in a convention setting. Not everyone in the world is lucky enough to only play the game with only friendly non-rules lawyers.
Very cool. Do you remember if that was an article, or a podcast?hong said:Which suggests there won't be any one mandated way of doing things.
I wish I could provide more. I can't though. Maybe later.jeremy_dnd said:Majoru Oakheart -
Since you were one of the few to run this encounter, do you have any other inside information for us? What some of the upfront advice may have been? Were there any predetermined DCs? What did the write up say about the three avenues to complete the goal (Marketplace, Busy Street, etc.)? How much was guided by the adventure, and how much by the players themselves?
Nytmare said:I don't want "I use diplomacy with an easy roll, tell me how I get past the guards."
and I don't want "I diplomacize the captain of the guards with a bribe so that he escorts me out of the city and gives me his horse."
D'karr said:In our specific game, we did not choose easy, medium or hard. We did not know the difference. We described what our characters wanted to do and consulted with the DM if we could. HE DECIDED whether the action was appropriate and advanced us towards the goal. HE DECIDED whether the specific skill use was appropriate or not. And finally HE DECIDED what the difficulty of the action would be based on what the action was, not the other way around.
<SNIP>
I don't really know where this notion, that the players somehow "magically" shaped the environment to something that it was not, comes from. The descriptions the players used were appropriate for the description of the setting they were given. This whole interaction occured without a map. It was all based on DM description.
A rule with that much grey space in one of the base rules will be impossible to play constructively in a convention setting. Not everyone in the world is lucky enough to only play the game with only friendly non-rules lawyers.