UngeheuerLich
Legend
the problem in 3.5 are maxed out skills vs untrained skills... it usually makes setting a "hard" DC difficult (at higher levels there is a too high difference).
jaer said:The diplomacy a little more difficult to understand how the PC picks that. One suggestion was that an easy DC means corrupt guards. My reaction to that was, what if two people pick it and succeed, and a third PC tried is as well...that implies that in this chase we have three corrupt guards? In certain cities, that may be fine. Others, however, that makes little sense.
It's logical justification for such things that make PCs being able to pick easy, medium, or hard difficult for me to grasp as a concept and to play out and describe as a DM.
Nytmare said:Not every player is going to be a disruptive schmuck who thinks it's their rules-given right to take advantage of a system like this, but the design should protect you from them anyway.
Otherwise you end up wasting way too much time saying "no" to Holy Avengers.
You do realize that's exactly what I was saying my interpretation was, right?
jaer said:The diplomacy a little more difficult to understand how the PC picks that. One suggestion was that an easy DC means corrupt guards. My reaction to that was, what if two people pick it and succeed, and a third PC tried is as well...that implies that in this chase we have three corrupt guards? In certain cities, that may be fine. Others, however, that makes little sense.
heirodule said:Handle Animal my camel to push it through the night faster
Especially since it's also hard to determine what "specialised" actually is:UngeheuerLich said:the problem in 3.5 are maxed out skills vs untrained skills... it usually makes setting a "hard" DC difficult (at higher levels there is a too high difference).
Wolv0rine said:...
I don't believe you didn't realize what you typed, man.![]()