UngeheuerLich
Legend
In my opinion, specialized is defined by the bonus you have:Mustrum_Ridcully said:Especially since it's also hard to determine what "specialised" actually is:
Max Ranks
Max Ranks + extremely good ability score
Max Ranks + Skill Focus
Max Ranks + SKill Enhancement Item +5 or higher?
Max Ranks + every synergy bonus you can get?
A combination of the above?
Compare a Fighter that is "specialised" on Intimidate (Max Ranks, Skill Focus (Intimidate), but Charisma 10) with a Rogue "specialised" on Intimidate (Max Ranks, Skill Focus (Intimidate), Bluff, Charisma 12 Circlet of Persuasion, Cloak of Charisma +2, Mogel-Item of Intimidate +5)
Even knowing the level doesn't help you.
In my opinion 5 ranks is when you start becoming an expert in a skill, thus you get synergise bonuses out of it.
So achieving a total bonus of 5 is the first level of specialization. (take 10 gives 15 which is already a moderate task (reducing damage when jumping from a roof etc) Take 20 already beats 25 which is not too shabby)
A real NPC specialist looks like that:
expert 2
5 ranks in his specialized skill
5 ranks in at least one synergizing skill (if there is one)
skill fokus specialized skill
(if human maybe one of those +2/+2 feats)
14 in relevant attribute
so he has a bonus of at least +10 (and sometimes up to +16)
Hence, the 2nd level of specialization is having a total bonus of +10 (which is take 10 to reach 20, take 20 to reach 30)
Everything beyond that is real specialization, and you should not have more than 2 or 3 skills maxed (excluding necessary skills like spellcraft, concentration or perform)
Edit: mogel item of *** +5 shoud not be in 4e at all. I hope they will only make you trained in one skill or sets your skill to a certain score, so that specialized characters don´t need them to compete with others who are specialized. Those 3.x magic items only lead to an arm´s race and don´t add anything to the game...
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