ANy one have an 8th level sorcerer?

trentonjoe

Explorer
I forgot to stat up a NPC villian for tonights game. I just spent like an hour digging through the Rogues gallery and freakin' no one plays sorcerers!

If anyone could send me a charcter sheet or stat block for an 8th level sorcerer IU wuold be eternally grateful.

Thanks in advance!

cscaturo@thenewgrange.org
 

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This is 3E, not 3.5E:

Tarzog Darksnake: male fiendish orc sor8; Medium-sized Humanoid (orc, spirit); CR 9; HD 8d4+24 (48 hp); Init +2; Spd 30 ft; AC 15 (touch 12, flat-footed 13); Atk +4 melee (1d4, dagger); SA Spells, smite good 1/day (+8 dmg); SQ DR 5/+2, SR 16, fire, cold resistance 15; AL LE; SV Fort +7, Ref +6, Will +8; Str 11, Dex 14, Con 17, Int 8, Wis 13, Cha 16.

Skills and Feats: Concentration +17, Intimidate +8, Craft Wand, Skill Focus (Concentration), Spell Focus (Evocation).

Equipment: Dagger, +2 bracers of armour, +1 headband of natural armour, +2 ring of resistance, +2 amulet of Charisma, wand of magic missile (5th caster level, 25 charges), scroll of haste (6th caster level).

Spells Per Day (6/7/7/6/3, save DC = 13 + spell level, or 15 + spell level for Evocation spells): 0 — arcane mark, daze, dancing lights, detect magic, detect poison, mage hand, read magic, resistance; 1st — charm person, mage armour, magic missile, ray of enfeeblement, shield, true strike; 2nd — acid arrow, cat’s grace, see invisibility; 3rd — dispel magic, fireball; 4th — dimension door.

Powerup Results (cat’s grace, mage armour, shield, see invisibility): AC 26 (touch 18, flat-footed 21), Ref +8, Dex 18.

(note: I nerfed shield to give +4 AC and +2 Ref saves IMC)
 
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Don't think that its open gaming content but theirs a 8th level kobold sorcerer in the free adventure one last riddle on wizard of the coasts site.
 


Here ya go. Her name is Gizem. She's a LG sor8. Her schtick is Illusions. Her spells are listed in the equipment section.

Her best tactics are to use Shadow Conjuration to mimic a Sleet Storm (huge radius, immobilize enemies, prevent sight). She only has a 20% chance to be effected by it (or it's only 20% visible, depending on how you rule such things), meaning that she can usually see *into* it, meaning that she can nail her enemies with extended Melf's Acid Arrows (that last 8 rounds, thanks to spell thematics). Best of all, the save is Will DC 21 to know it's an illusion, there's still a 20% chance to be affected even with a successful save, and a Ref DC 21 to avoid falling down inside it.

She also uses Major Image to mimic the effects of other spells: Wall of Flame, Summon Monster, Obscuring Mist, etc.

She's also usually under the effect of an extended mage armor. And is flying and shielded, if possible. Depending on whether you allow Exped Retreat to "stack" with flying, she can be ultra-maneuverable on the battlefield.

Remember that spell thematics make her spells more difficult to identify via Spellcraft...so it's hard even for the enemy wizard to recognize that she's casting an illusion.

You'll probably want to check the equipment value, and remove some of it. I think she's got considerably more than an NPC of her level should. You might also want to juggle her skills around a bit...right now, she's the cohort for a LG cleric, and she's taken some things like Know: Religion for story reasons. My DM has removed Magic Missile from the game, which is why she doesn't have it. If I were you, I'd replace Lesser Fire Orb with MM.

Good luck!

Spider
 

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