D&D 5E Any One Have Variant Armor Rules?

I believe I don't need to since my perception is that I'm supporting your position :)


Yeah I noticed the MAD thing with my valor bard since its a class where you don't want to dump charisma.

For playing those classes it comes down to fighter level MCing into them or only playing them when you roll good stats.

A valor bard with 2 14's and 2 16s is still probably weaker than a lore bard with the default array. You just don't stink as much.

MOst of the gish type classes in medium or light armor are kinda meh for various reasons MAD being a big one (bladelock). Fighter MCIng into bladelock is a a lot better than a pure bladelock for example.
 

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You are limited to dexterity+ 2 so 16 or higher is wasted for AC and if you want to have attacks you would want a decent strength or dexterity score. If you are dex based 16 dex is kind of wasted without a feat and if you want a high strength you need 4 good scores

Might not be to bad for some clerics who are not really needed to make physical attacks like the light cleric but a death cleric might have some issues as one of your major features is making physical attacks then you will have issues over wanting to have decent stats in con, strength, dexterity, and wisdom for a melee character.

It's not especially bad for a melee Dex fighter either. It's not like they have access to a GWM or Sharpshooter of their own, so they might as well take Medium Armour Mastery for that 18 AC in half-plate.
 

Since I play mostly Barbarians or Two-Handed Rangers (I can't help it I think Aragorn, and Geralt of Rivia are awesome), I almost always wear Medium Armor. I also think strength based Valor Bards,which make excellent Grapplers by the way, also get great use out of Medium Armor. I also like Mountain Dwarf Warlocks, and Wizards so I would get some mileage out of it there too.

This isn't to say I'm against tweaking it if that is what you want for your table. Though if I were to tweak it I would go about it a different way.

Rather than change medium armor I would try and adding additional incentive for having invested in both Strength and Dexterity. Maybe a feat that requires both 13 STR and 13 DEX? You could call it Well Balanced Warrior: In addition to you Strength Modifier You add your Dexterity modifier to Attack rolls made using Strength.
 

Since I play mostly Barbarians or Two-Handed Rangers (I can't help it I think Aragorn, and Geralt of Rivia are awesome), I almost always wear Medium Armor. I also think strength based Valor Bards,which make excellent Grapplers by the way, also get great use out of Medium Armor. I also like Mountain Dwarf Warlocks, and Wizards so I would get some mileage out of it there too.

This isn't to say I'm against tweaking it if that is what you want for your table. Though if I were to tweak it I would go about it a different way.

Rather than change medium armor I would try and adding additional incentive for having invested in both Strength and Dexterity. Maybe a feat that requires both 13 STR and 13 DEX? You could call it Well Balanced Warrior: In addition to you Strength Modifier You add your Dexterity modifier to Attack rolls made using Strength.

My valor bard was a strength based shield basher/grappler. Something has to go there though if you use the default array.
 

Any character fighting nude has an AC of 18 and may trigger a fright check. A bikini or speedo 16.

Both of these are against humonoid opponents only.

Only player to take me up on that was a wizard, he would shoot fireballs from his eyes and lightning from his arse. Yes, he was painted blue.

If the player is nude, they win, as either i've gone off to barf or am flirting with said player to the point the game is barely playable.
 

you appear to think that if you can wear medium armor with the Barbarian class, you might do it with other classes as well.
To make that perfectly accurate, I think this: Any class with medium armor proficiency can wear medium armor and be a suitably effective adventurer - given the right ability scores, medium armor can even be the best choice, even if the character is proficient with heavy armor.

(The unarmored defense feature can best that, but not for many levels and for many Barbs not at all. Don't look at the class as being built around not wearing armor at all, the feature is far to peripheral for that.)[/SIZE]
The reason I say that the barbarian class is built around not wearing armor at all, and medium armor proficiency is the "peripheral" trait, is this: the unarmored defense feature and d12 hit die are parts of the character at level 1, and the starting equipment choices in the class description do not include armor of any kind, meaning for many groups that it is owning medium armor which might not happen until some higher level.

Plus, assuming you are using the starting gold rolls at the beginning of the equipment chapter instead of the class description +background equipment options, you have to spend 50 of your potential 80 gp on armor to match or best what having a 16 constitution (not uncommon for barbarians, according to my experience) does for the character.
 

You are limited to dexterity+ 2 so 16 or higher is wasted for AC and if you want to have attacks you would want a decent strength or dexterity score.

Except it isn't. If you use light armor, a 16 dex gives you an AC of 15, while 18 dex gives you 16.

If you were to wear half plate with either of those dex scores, you would have AC 17. A breastplate or scale would take you to 16.

It's not until you've hit 20 dex that you're definitely better off in light armor.

At the other end of the scale, dex still has benefits to characters with high strength so having a +2 dex mod would not be unheard of. Additionally using a breastplate allows you to avoid stealth disadvantage.

Finally bear in mind that you'll probably survive 10 rounds to remove your medium armor if you fall off a ship at sea, but you almost certainly won't survive 50 to remove heavy armor.
 
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Except it isn't. If you use light armor, a 16 dex gives you an AC of 15, while 18 dex gives you 16.

If you were to wear half plate with either of those dex scores, you would have AC 17. A breastplate or scale would take you to 16.

It's not until you've hit 20 dex that you're definitely better off in light armor.

At the other end of the scale, dex still has benefits to characters with high strength so having a +2 dex mod would not be unheard of. Additionally using a breastplate allows you to avoid stealth disadvantage.

Finally bear in mind that you'll probably survive 10 rounds to remove your medium armor if you fall off a ship at sea, but you almost certainly won't survive 50 to remove heavy armor.
Or you have 20 AC with strength don't need to buff anything and have 3 good scores.

Medium still gives you lower AC. The main problem is class design if you are not a barbarian.

You are trading a lower AC vs heavy armor and if yoy gave a good dex may as well where light armor and buff your dex since.

If you want to muck around in breastplate your AC is a lot lower may as well have high dex if you want to sneak around.

The trade off is not really worth it.
 

Or you have 20 AC with strength don't need to buff anything and have 3 good scores.

Medium still gives you lower AC. The main problem is class design if you are not a barbarian.
Except you can't afford plate at the start of the game. Also plate slows you down if you don't have 15 str. And dex is still useful even if your attacks and AC do not depend on it. More useful than int I would say. And you don't have 20 AC with strength: you have 18. Half plate is 1/3rd the price and only 1 point of AC worse if your dex is worthwhile.
You are trading a lower AC vs heavy armor and if you have a good dex may as well where light armor and buff your dex since.
Which doesn't matter: you don't get to buff your dex until you're level 4. With point buy, you won't max it until at least level 8, assuming you don't want to have a feat. And I just showed: prior to maxing it, you can get a better AC from medium armor than from light armor.
If you want to muck around in breastplate your AC is a lot lower may as well have high dex if you want to sneak around.

The trade off is not really worth it.

Having a high dex means you don't have a high strength, which means you can't use a two handed sword or polearm effectively. Since you can't afford plate armor for quite a while, your tradeoff is only 1 point of AC.

Further to that, the difference between a +2 dex and a +5 dex to stealth is much less than the difference between a normal roll and having disadvantage.
 
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To make that perfectly accurate, I think this: Any class with medium armor proficiency can wear medium armor and be a suitably effective adventurer - given the right ability scores, medium armor can even be the best choice, even if the character is proficient with heavy armor.
This is true.

Problem is, the "right" ability scores are trending towards scores that aren't best in class for other purposes, so few players (with an eye to efficient charbuilds) will consider using medium as more than a transitory state.

The complaint is that medium armor isn't a minmaxable end state in itself. For it to be such a state, there needs to be a game statistic, let's call that Grapefruit, that you can minmax and then use both for defensive and offensive.

Such game statistics are offered for light armor (Dexterity) and heavy armor (Strength). The first one you can use for finesse and range weapons, the second for regular weapons. There does not exist a Grapefruit statistic which, if optimized, leads to best-in-class AC and another significant game usage (such as offensive).

For instance, let's consider the situation if Wizards were given medium armor and medium armor could be used with Intelligence. Then you have a situation which would satisfy the OPs complaint. You have a competitive build (the wizard) which can put everything into Intelligence and use it both for AC and for something else (not weapon damage in this case but spell DCs are certainly a competitive option).

The reason I say that the barbarian class is built around not wearing armor at all, and medium armor proficiency is the "peripheral" trait, is this: the unarmored defense feature and d12 hit die are parts of the character at level 1, and the starting equipment choices in the class description do not include armor of any kind, meaning for many groups that it is owning medium armor which might not happen until some higher level.
I understand this, but I would say barbarian unarmored defense is kind of an exception.

Yes, most level one abilities are part of the core identity of characters based on that class. But there are exceptions, and I would like to suggest this is one such exception.

I would even go so far as to say most Barbarians run around in medium armor (again assuming players with an eye on efficiency; I am well aware you can ignore a point or two of AC to run around unarmored), especially considering how most groups skew towards lower levels.

Plus, assuming you are using the starting gold rolls at the beginning of the equipment chapter instead of the class description +background equipment options, you have to spend 50 of your potential 80 gp on armor to match or best what having a 16 constitution (not uncommon for barbarians, according to my experience) does for the character.
The cost argument does have a point, but I would reserve that point for fighter plate mail. 50 gp is in comparison nothing. Even a single adventure should give you enough money to buy whatever non plate armor you like.

If you can have a 16 Con that's great; but I certainly hope that's not your highest score, because while having a good Con is excellent for every character (and I certainly recommend no character to stick to a mere 10 in Con), your best score should go to Strength, so you can dish out some hurt.

I won't go as far as saying you're wrong, but AC 16 does require Dex 16 if you have Con 16. And still AC 16 is too low to get a passing grade in the long run (at the first few levels you obviously have no choice).

And that's simply a non-minmaxed state. Generally you'd be better off either leaving Dex at 14 (so you won't "waste" any points while wearing medium armor), or you should go all the way up to 20 (striving for unarmored AC 20).

But that's the general case, which pretty much assumes dumping Strength. Since barbarians can't (and indeed, shouldn't - believe me, I've tried) do that, they're much better off shooting for Strength 20, sticking with Dex 14, and gunning for the best Constitution they can get while still not delaying getting to Strength 20 (feat analysis not included).

And so we've come full circle: if you can get Con 16 under those circumstances, great, but if you roll badly at chargen (or don't roll at all) I don't see that happening in general.

So while I am (again) not saying your case can't happen, I still expect most Barbarians (again, run by efficency-minded players) to use medium armor for the bulk of their career. It's simply the cheapest way of fixing your defense so you can focus on your offense.

And, to get back to the original point, that this makes the Unarmored Defense feature of Barbarians somewhat unlike, say, Rage, or - say - Action Surge, or even Monk Unarmored Defense, in that it's significantly less core (again, from a minmax, or even efficiency-leaning, perspective).

Barbarian Unarmored Defense is best viewed as a luxury ability; one which is great for roleplaying and style purposes, but isn't fundamentally necessary - you can stick to medium armor for your entire career, since after all, medium armor can eventually get you to AC 20 (+3 half plate), which I think should be considered a bare minimum AC at high level. Sure Bracers of Defense gets you AC 22, of course, but if you have Strength 20, Con 20, and Dex 20, I can only congratulate you (I can't expect you). :)

Best regards,
 

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