Particle_Man
Explorer
I am thinking of running a campaign where there is no divine or arcane magic. I will use psionics and call it magic. And I will scavenge this thread for renaming various psionic powers and classes:
http://boards1.wizards.com/showthread.php?t=470229
Thus I am not worried about flavour issues. I am, however, worried about mechanical issues.
One mechanical detail I was worried about was lack of access to easy healing. I am going to go with the Reserve Point system in Unearthed Arcana (also Iron Heroes) to address this. Would this be enough, or should I import something else?
Otherwise I am only allowing psionic classes (as per XPH, not Complete Psionic since I don't have it) and some non-magical classes (Fighter, Knight, Barbarian, Swashbuckler, Rogue, Scout, some prestige classes (I'll have to look at these in more detail)).
All that said, are there any other mechanical holes I should watch out for?
http://boards1.wizards.com/showthread.php?t=470229
Thus I am not worried about flavour issues. I am, however, worried about mechanical issues.
One mechanical detail I was worried about was lack of access to easy healing. I am going to go with the Reserve Point system in Unearthed Arcana (also Iron Heroes) to address this. Would this be enough, or should I import something else?
Otherwise I am only allowing psionic classes (as per XPH, not Complete Psionic since I don't have it) and some non-magical classes (Fighter, Knight, Barbarian, Swashbuckler, Rogue, Scout, some prestige classes (I'll have to look at these in more detail)).
All that said, are there any other mechanical holes I should watch out for?