Any Planar adventures for 3.5

dirtDM1

First Post
I need inner and outer plane adventures for 3.5. I can convert some of my 2E stuff, but having it already done would be nice.

Any suggestions?
 

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Coure even though it's not a planar adventure, you and I both agree BCD is one of the finest planar resources around.
 

The Shackled City adventure path from Dungeon magazine had excursions to the planes (Test of the Smoking Eye, I think it was), but I haven't seen anything for Planescape, if that's what you mean. Planewalker.com (when it comes back online) has a lot of short adventure scenarios.

Didn't Bastion of Broken Souls have a lot of planar adventuring?
 

dirtDM1 said:
I need inner and outer plane adventures for 3.5. I can convert some of my 2E stuff, but having it already done would be nice.

Any suggestions?

Depends on how soon you need... Troll Lord Games is coming out with a d20 3.5 full adventure path campaign taking PCs from 1st to 20th level. I know, cause I wrote it.

It is HEAVILY planar.

Module 1, Bystle Vale - Levels 1 to 3 - features a demi-plane prominently.

Module 2, Castle Taglyon - Levels 3-5 - is heavily planar and extra dimensional. Sort of a "planar sampler".

Module 3, Astral Graveyard - Levels 5-7 - Takes place almost entire on the Astral.

Module 4- Redoubt's Abeyance - Levels 7-9 - Nothing extra planar.

Module 5- Bloodmagic Bayou- Levels 9-12 - Features a demi-plane and some Astral.

Module 6- Infinite Helix - Levels 12-15 - Features a demi-plane and heavy Astral.

Module 7 - Adirak's Heir - Levels 15-18 - Only a sliver of Astral. Mostly not extra planar.

Module 8 - Demon's Bluff - Levles 18-20 - 100% pure, Grade A, ABYSS.

Collectively the Adventure Path is called the "Cult of Yex" Campaign. Due out in 2 months from Troll Lord. All the party literally spends over half thier play time on other planes. Each module is part of the full campaign but is also designed to stand on it's own. My avatar is the wicked symbol of the Cult of Yex!
 



Obscure said:
Buzzardo said:
Collectively the Adventure Path is called the "Cult of Yex" Campaign.
Is every adventure path in print about a doomsday cult? :lol:


Har! For the record I started writing in March of 2001. Since I am not quitting my day job anytime soon to develop games... ;^) It has taken a while. But technically I was the first! The rest of them are just copycats!

Addnl: (edit): For what it's worth, Yes there is a dooms day cult, but it remains largely back story until the 7th module. It is very different that what you might expect.
 


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