True Druids
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True Druids
Druids or the oak wise were the priests of the ancient Celts and acted as spiritual counsel and performed sacrifices. They were considered to be seers and prophets, as well as philosophers, scientists, and wizards. They worshiped a god they called either Dagda or Be’al whom they believed to be the chief of all gods.
Hit Dice d6
Base Attack Bonus: Poor
Weapons:
Sickle, Dagger, Club, Net,
Blow Gun, Hand Axe, and Scimitar
Armor: Must be natural (wood, rock, leather, or hide)
Divine Spells: as druid
Arcane Spells: as wizard
One Domain: any but law or evil
Nature Sense, Resist Nature's Lure
Venom Immunity, Timeless Body
Divine Grace, Lay on Hands, and
Remove Disease, Familar
Alignment: must be good
Class skills: as wizard
Skill Points: (4+Int)x4 at first level, 4+Int every level afterwards.
Other classes: They get along well enough with barbarians, rangers, wizards and magi. They have little or no patience for clerics (whom they consider to be priests of lesser gods) and often times call rouges thieves instead. They respect paladins for their honor, decency and piety (though they are a little worried about the lawful ones). They dislike sorcerers and think of witches and warlocks as both heretics and asylum escapees. Shamans are considered equals. Black guards, Death Knights, paladins of tyranny and slaughter as well as other evil classes are thought of as abominations and blasphemies. All other classes are viewed with a neutral attitude.