It often occurs to me that roleplaying is a largely insulated hobby even with the advent of the internet. How does a group even know that their game could be so much better, that their DM is poor, whether from inexperience or something worse, or that the players could contribute more than they do? Usually it requires a participant to have migrated from a different group.
However, imagine a group of new people that are diving into D&D for the first time. Where is the guidance on how to actually play beyond the rules? We would all like to imagine that roleplaying skills comes naturally without instruction, but this isn't true. At the very least it takes much time to understand what makes an exciting and enjoyable game, time that could be mitigated with some proper examples. I think a video of a session would be a great mechanism for accomplishing this goal and I am wondering if anybody has already stumbled across something like this.
However, imagine a group of new people that are diving into D&D for the first time. Where is the guidance on how to actually play beyond the rules? We would all like to imagine that roleplaying skills comes naturally without instruction, but this isn't true. At the very least it takes much time to understand what makes an exciting and enjoyable game, time that could be mitigated with some proper examples. I think a video of a session would be a great mechanism for accomplishing this goal and I am wondering if anybody has already stumbled across something like this.