Mouseferatu
Hero
BardStephenFox said:Want to share a little of the design philosophy so the rest of us can appreciate what you were aiming for?
Well, the primary mission statement was twofold:
1) To create a cleric variant for whom the choice of deity had a major impact on both spells available and special abilities.
2) To create something with much of the same feel/flavor as the priests of 2nd edition, while making it fully functional and balanced for 3E. (The 2E priest seems to be one of the few mechanics that people actualy miss from that game.)
The best way to do it seemed to be with a system that combined the old concept of spheres with the current concept of domains. Thus, the choices made by a priest of the celestial spheres not only determine what spells he has available, but also what powers (domain-like and otherwise) he can access.
While the priest can be used in a campaign that also involves clerics, it was really intended to replace the cleric. I'm not claiming it's a "better" class; heck, I'm a big fan of the cleric. It's just got a very different feel to it, and it certainly makes followers of different gods feel different.