AEG's Secrets
>>It's funny - two of the bigger d20 companies, AEG and FFG, have really >>awful websites, at least when it comes on information on their upcoming >>products. I guess they don't have to worry about it.
Aye, funny that, isn't it? Amazes me too.
I was the Managing Editor for this book for 90% of it's life. I can try to answer as many questions as I can. The book is already out in stores, so there's little that's a spoiler or company secret now!
Someone likened it to Unearthed Arcana. That might be a good anaology, but here we spend more time discussing how to integrate the rules into your individual campaign, options to use when using them, and background intro.
It does not have quite as much 'crunch' as UA, because more space is used for the intros and * campaign flavor *, making the book a very good read to get the creative juices flowing. Usually a book written by different authors feels that way, in this case it's true and deliberate! Let me explain...
Each chapter was written from a fantasy persona's point of view. Maybe these were (are) NPCs in your world. Who knows. But each of them , in their own words, fashion and viewpoint present what they have learned about a little known secret of the world. Since this is passed on info, it might not be accurate. This is where a DM can read it and say "I like this" or "I like this, but in my world this part isn't true" or even "Malarky, this is all wrong, but I'll let the players hear it this way to rayally screw with them!"
Some of this narrative could even be used right in game play either if the party meets these NPCs or reads an uncovered scroll from one of their logs.
When the rules come into play, they are not typical. There are no filler feats or obligatory spells, they are very different and written purposefully to bring out the wonder in a game. As the one who got to approve the Soldier of Truth class the writer mentioned earlier in this post, I personally can't wait to read what folks think of this! When we get to the crunch in other words, we made them really worth it.
There's the secret of mixing potions, lichdom, and how to play in a campaign (and maintain balance) where there are no real gods and the clerics are...gone!
It's $26.95 U.S. and comes in at 160 pages. Any other questions?
-DM Jeff