Mercule said:
I haven't run a Hunter game, yet, but it seems to me that the book is slanted toward the idea that every Imbued becomes a fanatical social pariah, either voluntarily removing themselves from "the monsters" sphere of influence or doing something stupid that costs them their job, family, pet skunk, etc.
Seems that the game would get old real fast if that was the case. I think there are other ways to run the game, but the book certainly doesn't give that impression.
Right, there is a feeling of "how can you live a normal life when you see Monsters" to it, but that's up to the individual game's. The Core really did push the "kill em all" attitude in feel, and it's a shame. If you look at the Mercy creeds (Innocent, Redeemer, Martyr) only Martyr is really of the "hunt monsters". Visionary's also have more to them than simply point and shoot. Avengers can definetly become such a caricature, but they're the Zeal of the Zealous types

Defender & Judge are both reasoning creeds in their own rights.
Now, Waywards (a "lost" creed) are nutjobs that will destroy a building if there's a monster inside, no matter who else lives there. They're supposed to be extreme though.
As with anything, the game is what you make of it. I've got people that won't play D&D because it's just hack & slash in their mind.
JGK> Hunter's accessories definetly ride too heavily on the IC stuff, that's why I haven't purchased the monster guides, I already have everything I need to run them. Some of the Creed Books are okay, and Martyr actually helped the creed in my eyes a lot.
The worst part of Hunter's IC nature is the use of different fonts to differentiate different people/ voices. Sometimes they pick fonts that are irritating to read, and sometimes it's down right unreadable.
I just ordered a lot of Demon stuff, so I'll see how that plays.
