Ranger Rick
First Post
Just the core books. That and the SRD that is online. There is plenty there to use. However, I do not play as much so that helps not being bored through repetition.
Apok said:Depends on the game, but usually no; most everyone in our group has been gaming for over 10 years, and those that haven't are big on variety. Using nothing but the core ruleset gets boring quickly.
Our group is made up of players that have all played longer (with the exception of one guy's wife who only started playing five years or so ago. I think it says something that in our Eberron game, every single character is using a brand-spanking new Eberron specific race or class.TerraDave said:I am sure there are people who been playing a lot longer (10 years isn't long by EnWorld standards) with games like CoC, Castles and Crusaders, the D&D rules cyclopedia, and yes probably the core rules...that aren't bored
Apok said:Depends on the game, but usually no; most everyone in our group has been gaming for over 10 years, and those that haven't are big on variety. Using nothing but the core ruleset gets boring quickly.
I think that does make a difference. I'm running an Eberron game too, and I'm allowing most (not all) things from the core books and the ECS. Things may be taken from the Complete series of books on a case-by-case basis. So far, we've used one prestige class and three spells from there, so you could say my campaign is 99%+ core (counting the ECS material as core for the setting).Joshua Dyal said:Our group is made up of players that have all played longer (with the exception of one guy's wife who only started playing five years or so ago. I think it says something that in our Eberron game, every single character is using a brand-spanking new Eberron specific race or class.
Methos said:Why wouldn't I just have a campaign (for a change) using just the "core rulebooks", meaning only PH, DM Guide, and MMI, II, III (I consider all 3 MM to be core).