• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Anyone Currently Playing Fantasycraft?

A good deal of the "treasure" I place in an adventure would come in the form of gear/equipment used by the defeated NPC/monster which stood a better chance of being "selected" (by me or the NPC, however you want to look at it.) Or it would have some logical connection to the location/story/theme. As long as you aren't tied to random treasure to run the game, I don't see it as a problem (and it sound sliek you aren't).

I'm a stingy GM anyway so my players would appreciate a feat that gave them a break, heh.

I love the idea of Cheating Death. To me that's not an example of rules "crunch" mucking with the story but empowering the story. I'm a big fan of "old school" player story/plot interaction where players gain powers and spells which are necessarily game changers for story direction (teleport, divinations, etc.) So this is right up my alley I think.

Also, considering how unnecessary Magic Items are, so what?

:D Ok, sold on the gear system (I'll read it more closely tonight). One of my chief complaints with 3e. Gear dependency, imbalance between classes, if the game helps alleviate that stuff it's all a HUGE plus in my book.
 

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Well, the last pile of loot my players got, randomly generated with throwing out stuff I didn't like and adding in the fixed loot and the bad guy's gear included:

About 780 silver in various coins, weights, bags of dust, etc.
80 silver worth of scrap metal (goblin weapons and armor)
Two gems.
A scroll of Tinker II (which they already used to fix a lock after a critical Prestidigitation failure).
A superior long bow (think masterwork).
A Varissian protective charm (a magic item, +1 Defense).
The Boots of Alika the Cat (used to belong to a famous burgler in Riddleport, grantts the Basic Skill Mastery (Burgler) feat, ie +2 and 19-20 threat with Acrobatics and Sneak). These are the most 'powerful' item they've found using Rep value as a measure.

Probably the most valuable Prize they have is a Mastif the party Mage snagged Basically the Personal Lieutenant feat, although keyed off of Spellcasting, not style.

If you can convince your players to give it a go, I highly recomend the Adventurer's Companion. It's a shame you missed the preorder preview for Spellbound though. The two specialist casters are completely different in feel to the Mage.
 

Into the Woods

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