tafkamhokie
First Post
This was always something that bugged me about 3e. You look up how to break an object, and it has a break DC. Fine.
But then, it also had a hardness and hit points. So technically I can take my longsword or warhammer and chisel my way through a 6 ft thick stone wall in just a few rounds using the two-handed weapon power attack rules. Blech.
So 4e comes out and they have the exact same system, only now there is no hardness. If you are sealed in a room by a 10ft thick stone block and the only tool you have is a longsword, you are out of there in a few minutes since it is only going to have 500-1000 hp.
I'm sorry, but if all you have is a longsword and a 10ft thick stone block or an adamantine door is in your way, you need to get creative and find some other options.
I like the break DC's for objects, but hit points for objects have always bothered me. Technically, you can break an adamantine door into pieces using a quarterstaff if given a few minutes. Boooo.
With hit points now explicitly representing stamina, luck, and overall heroness, why do objects even have hit points?
But then, it also had a hardness and hit points. So technically I can take my longsword or warhammer and chisel my way through a 6 ft thick stone wall in just a few rounds using the two-handed weapon power attack rules. Blech.
So 4e comes out and they have the exact same system, only now there is no hardness. If you are sealed in a room by a 10ft thick stone block and the only tool you have is a longsword, you are out of there in a few minutes since it is only going to have 500-1000 hp.
I'm sorry, but if all you have is a longsword and a 10ft thick stone block or an adamantine door is in your way, you need to get creative and find some other options.
I like the break DC's for objects, but hit points for objects have always bothered me. Technically, you can break an adamantine door into pieces using a quarterstaff if given a few minutes. Boooo.
With hit points now explicitly representing stamina, luck, and overall heroness, why do objects even have hit points?