Anyone else excited for Dungeon Delve?

Asmor

First Post
Copy-paste from the news article about it:

Dungeon Delve
A D&D Adventure by David Noonan and Bill Slavicsek
Dungeon Delve provides the DM withan array of small, easy-to-run dungeons each especially designed for a night of gaming.
This book is designed for groups looking for an exciting night of monster-slay9ngwithout the prep time. It contains dozens of self-contained easy-to-run mini-dungeons, or "delves," each one crafted for a few hours of game-play.
The book includes delves for 1st- to 3oth-level characters, and features dozens of iconic monsters for the heroes to battle. Dungeon Masters can run these delves as one-shot adventures or weave them into their campaign.

Key Selling Points

* This book has encounters for all levels of characters, from 1st to 30th.
* DMs can drop each of the mini-dungeons into their games at a moment's notice.
* Based on the extremely popular "Delve" events held at gaming conventions.
* Every delve is designed to use existing D&D Dungeon Tiles and D&D Miniatures.

Hardcover, 192 pages, $29.95
February 17, 2009

That sounds really, really freaking cool. I wonder how many dungeons will be in it?

Using WotC's own estimates from the DMG (1 hour per encounter + 1 hour of BS), and assume a 4-5 hour game, each dungeon probably has 3-4 encounters. If each encounter takes up a 2-page spread, and we factor in 2 pages for background, hooks, and the like, we're looking at 8-10 pages per dungeon.

So my conservative estimate is maybe 20 dungeons... Even if it's fewer (say 15?), that's still $2 for a session's worth of material, which seems like a pretty good deal to me.
 

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Interesting; I have mixed feelings about it.

On the positive side, it sounds great for a one-shot, combat-oriented evening of fun. Perfect. Actually, it's exactly how I might like to play a miniatures skirmish game, which I enjoy a lot.

On the negative, it's not my preferred approach for playing D&D. A one-evening dungeon isn't likely to offer much in the way of exploration and discovery (and, for me, that's just as important as combat -- I think there's a good reason B1 was titled "In Search of the Unknown"); it's more likely to be a linear affair with set-piece encounters. Depending on how the mini-dungeons are set up, they might be useful as sub-levels or additions to a regular campaign or campaign dungeon, though.
 
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My first thought was also "Book of Lairs."

My second thought was that it sounds like it has no substance, and if it were published by a 3PP, people would call it "crap."

My third thought was, "Remember these?"

aeg8323.jpg
 

My first thought was also "Book of Lairs."

My second thought was that it sounds like it has no substance, and if it were published by a 3PP, people would call it "crap."

My third thought was, "Remember these?"

Given your stance on 4e, I am entirely unsurprised to see you continue that stance onto future products.

I'm hoping for something akin to Mythic Places for Ars Magica, with different story hooks and legends/history for each place that can be used/adapted or inspiring.

Having pre-set one-shots that can be easily dropped in when players go off the beaten track is going to be useful to many GMs.
 

Sounds a lot like the 3E Book of Challenges, which I enjoyed reading (and maybe used 2-3 scenarios from), but I think was a commercial failure.
On the other hand, the Book of Challenges was kinda bland.

In 4E, good environmental design can really makes a climatic encounter go pop. If that book is full of good encounter areas, and approaches the game in a very "toolbox"-like approach, mixed with DM tips, and set pieces, it could fare much better. I really hope so.

Cheers, LT.
 


I'm hoping for something akin to Mythic Places for Ars Magica, with different story hooks and legends/history for each place that can be used/adapted or inspiring.
To me it reads as if it was the exact opposite of Ars Magica's Mythic Places:

Ready-to-play mini dungeons with hardly any background info for a couple of 'beer&pretzel' style evenings. Imho, if you look at the DMG's sample dungeon, you should get a pretty good idea, what you'll get.
 

Maybe it's like a DDM/D&D crossover: skirmish battles of Player Characters VS Dungeon Master monsters. DDM Scenarios but with character creation.

Either way, I'm pretty excited about it! :D
 

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