Anyone else out there with rule overload?

Can't argue there! In fact, it slipped my mind specifically because it is one piece of errata I've ignored myself. (Or rather, only partially listened to - I've kept the original DCs, removed the footnote about adding 5 for skill checks, and found that they work just fine as a result.)
Hah! I've done the opposite - Used the new DCs, but added 5 for skill checks.

-O
 

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Errata for 3e was fairly minimal because the designers for most part couldn't be bothered to create any. A few players tried emailing wotc, offering to produce errata free of charge and were rebuffed. And when they did, they screwed up big time (such as tome of battle errata containing complete mage errata). :eek:

I guess this trend of new races/classes is inevitable. 4e classes are for most part, 1-trick ponies which can only perform the role they were created for. You want a new character concept or build centered around a certain attack style, the only way is to wait for wotc to create a new custom race and/or class which matches. :p

Thats because they spent all their errata budget on polymorph and 'swift actions'.
 

Dont know about rules overload, perhaps content overload. But I have a subscription to DDI as this has all the current content and most of the rules so that I can keep up without having to thumb through a dozen books. I'm sure this was not an accident by their marketing department. If I didn't have a computer or DDI I would be annoyed by having to look at 3-5 books to look at at all my feat options when making a character.
 

If you honestly feel meh at all the new options, Ignore Them. Why care? If you just want to be a fighter, be a fighter and ignore all the stuff that keeps churning out.

It's like the folks who still played 3e with just the first PHB, no nothing else.
 

If you honestly feel meh at all the new options, Ignore Them. Why care? If you just want to be a fighter, be a fighter and ignore all the stuff that keeps churning out.

It's like the folks who still played 3e with just the first PHB, no nothing else.

Hell, what do I care if the battlemind has an at-will attack at level 13 that does anyything? I'm playing a wizard, and am too busy pew pewing to worry about what powers that aren't even at my table are gonna do in a vacuum.
 

Hey I just like to complain once in a while.I like to stand up on my soapbox and rant. It makes me feel very tall. :p

I already try to whittle down the options, because even with the character builder it can be overwelming. I'm a firm believer in picking and choosing what to use. That hasn't changed in 4 editions.
 

I'm with the OP on this one 100%. WOTC has waaaayyyy too many options for 4e. But I would argue it's NOT because there's too many options and it's too overwhelming (I agree with many other posters - the more options the better, why not have more things to do with your character?).

There's too many options b/c the amount of options hinders the value of DDI.

DDI updates seem to eat up the entire budget of the Insider team's time and resources. There's been no new adventure tools for like an entire year b/c DDI people are so damn busy loading all the new damn conent into the Character/Monster Builder. Cut out the f'ing 2,599th feat, and work on my virtual table top!!

I could play with the current amount of 4e content for the next 30 years and not play through every cool character build that currently exists. But there is so much more that can be done with DDI, and it's staring WOTC in the face, waiting to be tackled so that their customers can get some real value. Encounter builder, loot tracker, campaign manager, customized character models, online play... There is so much worthwhile stuff WOTC could be doing rather than paying some dude to come up with the Wilden...
 

Can I just point out that the rules really haven't changed much from the release of the game. It's all the exceptions to those rules. One of the things I very much like about 4E is that it has a really easy to understand core mechanic, with a bunch of stuff that breaks one or more of those rules.

I don't mind the extra stuff coming out, and it seems like with the lack of hardbacks coming that it's plateaued a bit, but I don't find anything that has been added thus far overwhelmingly complex in terms of the basics of how the game works.
 

To be honest I would probably be overwhelmed by the number of options by now if I wouldn't check the class guides at WotC CharOp. If you want to play a class you have never played before it's the best/fastest way to get a good overview, IMHO.

Ruleswise I'm still fine. :D
 

My big problem winds up being this:

*NEW PHB comes out*

"Hey, look! This warden looks neat and new. Don't know if I like the druid, though... I think I want to play a warden, instead of my dinky little warlock."

*Warlock is killed by giant ants, and a warden joins the group*

*Primal Power comes out*

"Hey, look! The druid has this really neat power I want to try out! To hell with my crappy warden! I wanna play a druid!"

*Player browses through Arcane Power*

"Hey, look! I completely missed this feat last time? Hey, could I lose my druid and play my warlock?"

***

To be fair, this has been happening to me since second edition with a certain subset of players, but I've seen it pop up quite a few times sine 4e has come out, due to the new options coming out all the time - and with them, new possibilities. I've had two players who drop their character mid game and come in with a new character (my biggest pet peeve). Another one loves his character, but is always thinking and talking about new builds.

When I start running Dark Sun, I'm tempted to do a "free for all" delve once every couple of months, just to let these players try out their new builds without putting in a new PC twice a year. I also have plans to allow a "multiple PCs, but only one at a time" rule that could help curtail this.
 

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