I wonder if a "Team" based" powers for defenders would ever work?
Like, you could "mark" someone for anther defender from afar?
Like the Bard at-will Misdirected Mark (PHB2) or some Warlord Powers?
It's nice for a Fighter/Warden/Battlemind if the marked target is within reach but for Paladins/Sword Mages it does little b/c their punishment requires their specific marks.
Kind of... but what I was talking about was the power acted as if it were the other defender's specific mark, but without them having to do anything about it.
But I too have rules overload... or at least Class overload. I think inventing new classes and new builds and new powers to go with those builds just bloats the game too much. I don't want to see 7 types of fighter with just enough powers per level to basically have the same abilities as every other fighter of that type. We have enough builds. Give us more powers for the ones we have. I especially do not like powers and abilities that have so many conditions to be true before you can use them. I see this more and more as they add more classes to the game.
The fighter already marks with ranged attacks... and a Defender has more hit points than everyone else so he can handle a few more hits ;p. But in general I have some ideas if anyone is interested in hacking on it. TD has got me thinking about it ;pI think the problems with a real ranged defender (martial "archer" defender) are:
- Marking at verly long range and punishment at (very) long range
- What would he do if he's put into melee combat? OAs b/c he's doing ranged attacks...
The fighter already marks with ranged attacks... and a Defender has more hit points than everyone else so he can handle a few more hits ;p. But in general I have some ideas if anyone is interested in hacking on it. TD has got me thinking about it ;p