jgsugden
Legend
Short term, as I was saying it, was over a course of a few years. They're comfortable driving the game into the floor by 2028 and getting twice the profts in that time rather than having lower profits and a thriving business at the end of that period. This is what the major toy companies do over and over and over. There is a reason why the top toys of 2013 are not the top toys of today.I guess I just don't see any ongoing focus on short term profits....
Transferability is the main one. Specialization is another. Then brand recognition is another.....I don't see any cause to believe that baseline rules set needs to or even should only come in one flavor, from one central issuer; the various shenanigans out of Wizards strike me as reason to believe that arrangement itself is trouble.
In terms of transferability, new players that srat with one group and then look to join another feelt the pain of learning a new system. They may not be so willing to go through that pain again. Some will - some will not. I've had difficulty getting Pathfinder players to play D&D, or GURPS, or Champions... We will lose opportunities to spread the hobby.
With specialization, the more people devote to one system, the better they are at ryunning it, and the more it can do for them. Some of that is stylizing it through home rules. Some is getting to know the nuance. Some is just enduring enough repetition that you don't need to look it up. But, the more you specialize, the better you are. If I play one campaign in D&D for four months, then join a Black Flag game for 6 months, then Pathfinder for a bit, then Daggerheart ... it is not only lacking in a chance to really get to know one set of rules, it is also introducing more opportunities to confuse rules.
Finally, brand recognition is important. People know the experience by the brnd name D&D. The more we diminish that and move towrds diffuse brand names and generalize RPG speak, the less there is for a new player to grab onto as the identity of what they are doing ... in other words, they don't associate to what they're doing. There are volumes written on the importance of brand recognition in marketing.
The reasons to hate WotC are real. The impact of turning our back on D&D is also real.