Permanent invisibility, permanent haste, 240 ft. movement rate, 27 dexterity...wonder what the level adjustment would be on that?Quickling - dear sweet jesus, no. I can't think of a DM I've ever met that would let someone play one of those, and rightly so.
Ah, but there's a downside to their speed. They'd probably be the first ones to set off traps simply by standing next to them! Plus, they only live to the age of 12 or so.rounser said:Permanent invisibility, permanent haste, 240 ft. movement rate, 27 dexterity...wonder what the level adjustment would be on that?![]()
Would make one nifty little monk, though (well, a nifty little anything really, but martial arts at breakneck speed seems most appealing)...speedy gonzalezing around the battlefield, kicking in shins and breaking ankles...
*nod* got to remember, that base speed of 96" was back in the day when the human base speed was 12", though. 96/12=8, 8*30=240 base.thought their speed was a mere 96"! You see, I'm still going off of 1E stats.
Don't let George Lucas hear this...he's likely to get unwholesome ideas for Yoda.rounser said:Permanent invisibility, permanent haste, 240 ft. movement rate, 27 dexterity...wonder what the level adjustment would be on that?![]()
Would make one nifty little monk, though (well, a nifty little anything really, but martial arts at breakneck speed seems most appealing)...speedy gonzalezing around the battlefield, kicking in shins and breaking ankles...
rounser said:Permanent invisibility, permanent haste, 240 ft. movement rate, 27 dexterity...wonder what the level adjustment would be on that?![]()