Anyone got Cults of Freeport yet?


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Whizbang Dustyboots said:
Yarash is actually a lot more interesting. (Although I guess it wouldn't be more hard to be more interesting than Etheryl.) Black Sails over Freeport is a big mega-module about his cult (and some somewhat tongue-in-cheek haunted islands).
Intriguing. I liked the idea behind Etheryl, but thought he was a little... eh. Mabar from the Forgotten Realms is more interesting.

What's tongue in cheek about the islands? Haunted by ghost clowns?

The Obsidian Brotherhood: A strange cell of killers and scholars united in their thirst for the knowledge contained within the fragments of a being known only as the Wanderer.
These guys are the most interesting, for me.

I am also wondering if the Charnel Children are actual cannibalistic kids, or it's just figurative.

Isn't it also odd that you got a cult devoted to the Unspeakable One (cough Cthulu cough) and one devoted to releasing a demon that will usher in "the final age of the world"? Both can be very similar. But of course, I'm seeing just the blurbs. :)

Though, part of me wishes that there were Elven, or even Dwarven cults.
 
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Rechan said:
What's tongue in cheek about the islands? Haunted by ghost clowns?
One has a Donkey Kong-like sequence. Old Freeport had more camp than a lot of people enjoyed, and it was typified by Black Sails, which was weird, since Yarash is not at all cute.

Isn't it also odd that you got a cult devoted to the Unspeakable One (cough Cthulu cough) and one devoted to releasing a demon that will usher in "the final age of the world"? Both can be very similar. But of course, I'm seeing just the blurbs. :)
I thought the same thing, but since IMC, they'll all be different sects of the overall Galchutt Cult of Chaos, it doesn't really matter. (Plus, I'm swapping the Unspeakable One with the 3E Dagon, although he's a Galchutt and not merely a demon lord, and making the Freeport Trilogy simultaneously more nautical and more tied to the Ptolus setting.)

Though, part of me wishes that there were Elven, or even Dwarven cults.
Yeah, but this has to be systemless, so the cults have to work in True20 or (hopefully they'll announce this some day) WFRP, so they can't really count on any given non-human race being in a game system.
 



CaptainChaos said:
I've got it. What do you want to know? In general it's a really good book and an excellent complement to the Pirate's Guide.
How big of a treatment does each cult get?

What's the format of the write-ups?

How do the two apocalyptic cults differ?

How much does the cult of Yarash resemble what was written in Black Sails?

Were there any winners (or stinkers) that leapt out at you?

How scary/horrific is it?
 

CaptainChaos said:
I've got it. What do you want to know? In general it's a really good book and an excellent complement to the Pirate's Guide.

We'll start simple.

Is it awesome?

If yes, why?

If no, why not?

:cool:
 

I'm not a reviewer but here's a few thoughts.

Yes, it is awesome. It gives a lot of detail to things that didn't have much before. It adds a lot of Lovecraftian goodness, though there's also D&D style goodness too. The art and maps are top notch. I love the cover in particular.

Each chapter (about 15-20 pages) delves into the background and history of the cult, and details their current machinations in Freeport. Then several NPCs are detailed, plus a cult location complete with map. Finally there's an extended adventure outline broken up into three parts.

Many of the cults are tied pretty firmly to Freeport's backstory, so they can't be dragged and dropped into other cities without a little work. If you like Freeport though, this is a great expansion of the setting.
 

CaptainChaos said:
I'm not a reviewer but here's a few thoughts.

Yes, it is awesome. It gives a lot of detail to things that didn't have much before. It adds a lot of Lovecraftian goodness, though there's also D&D style goodness too. The art and maps are top notch. I love the cover in particular.

Each chapter (about 15-20 pages) delves into the background and history of the cult, and details their current machinations in Freeport. Then several NPCs are detailed, plus a cult location complete with map. Finally there's an extended adventure outline broken up into three parts.

Many of the cults are tied pretty firmly to Freeport's backstory, so they can't be dragged and dropped into other cities without a little work. If you like Freeport though, this is a great expansion of the setting.

I like the sound of the combo of Cthulhu and D&D style goodness.

I've only got the Freeport Trilogy and Creatures of Freeport but I also own a BRP Cthulhu book and like Lovecraft stuff. I'm using Freeport in a game right now.

Is there anything that would not make sense if I don't have the Pirate's Guide or the old Freeport City of Adventure book?
 

Here's my big question (because this is a pet peeve of mine): does it include adventure seeds and/or multiple "Possible Plots This Cult would Initiate"?
 

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