Kae'Yoss said:
Their choice, their consequences.
They're not forced. It's their choice: Stay here and die or go live somewhere more reasonable.
Kidnappers sometimes do similar things. "Get in the car or die. Your choice."
In both cases, there is a choice: do as told, or die.
In both cases, the one offering the "choice" has arranged the fatal consequences that necessitate moving from a non-fatal preexisting situation.
I'm not sure what definition of force you use, but that qualifies in my book.
Kae'Yoss said:
The Paladin merely ends this violation of life and nature.
Here's an exercise in futility for you to try:
1) Find in the 3.5 core rulebooks (Player's Handbook, Dungeon Master's Guide, or Monster Manual) where it says casting an [Evil] spell is an evil act. Likewise, how evil.
2) Find in the 3.5 core rulebooks where it defines what level of pattern of actions is required for a person to be considered "good" or "evil". Is animating a skeleton once every 10 years going to sway a farmer who gives away a bushel of wheat, no strings attached, twice a week when someone mentions they can't cover the bill for it, from Neutral to Evil?
They're not specified, so they're DM interpretation in both cases. Annoying DM interpretations is one of the things I listed as required to force a Paladin to fall.
Kae'Yoss said:
In fact, he's quite lenient: He offers to help them move, instead of bringing them to justice for this crime, which was commited out of convenience.
Crime implies a violation of law. If this is occurring on societal level for farming, it is most likely legally sanctioned to some degree.
Try picturing a member of a religious order where breaking the soil is a horrible crime (the ground is sacred) watching a farmer drag a plow behind a horse in medieval europe. Is it a good or lawful for the order member to break the farmer's plow and say he'll show "a better way" for the farmer to feed his family (it just requires they leave house and home, travel some unspecified distance, and completely trust the member of the order with their lives.... someone they've never seen before, who just broke something very valuable of theirs without their permission)?
How's the Paladin in a different situation than the order member?
Kae'Yoss said:
...except for moving to somewhere where they can live without dishonouring someone's corpse.
Gets back to what constitutes an evil action - see above. I've actually seen people argue - with a straight face, mind - that skeletons and zombies shouldn't be evil-aligned (as they are incapable of moral thought, being mindless creatures), and that Animate Dead shouldn't have the [Evil] descriptor at all (hard to injure someone who's already dead - plus, there's a few supplements that include religious orders for which it doesn't).
Kae'Yoss said:
They've been using undead for base motives (being too lazy or stubborn to find a proper living place is no noble cause) and are neutral? Their selfishness is astounding, I've played evil characters who would call those guys bastards with admiration.
Likewise, choice of DM interpretation.
Kae'Yoss said:
Who talks about killing them?
haakon1 - who I quoted before making the statement you're referring to, mind; I did not include a quote of your text between haakon1's statement and the line of mine you just quoted - said "If they try to stop the destruction of their undead, destroy the infidels too -- fewer mouths to feed in that case"
It's pretty clear he's talking about killing them when they attempt to halt the destruction of their livelyhood.
Kae'Yoss said:
It's not evil. He's not cutting off their food supply. He's not keeping them to move to a place with more workable land. In fact, he wants to help them.
So he claims. How's a farmer supposed to react when an extreme ecological activist blows up all his chemical fertilizers, pesticides, and petroleum-driven equipment and then tells the farmer "I'm going to show you a better way; I'm trying to help you! You were killing Mother Earth!"
How's the Paladin who destroys the farming undead and says "I'll show you to better lands, where you need not dishonor the dead to live" different?
As I said - requires annoying DM interpretations, but can be done.
Kae'Yoss said:
It's very important. Unless there is a real reason for them to stay here, and not just excuses, they can't expect to get away with necromancy.
Right, because, you know, the Paladin is of course the perfect judge of what is right and wrong, and individual Paladins are universally recognized as perfect moral authorities. And all of them are totally trusted.
Consider a blackguard who starts out doing something similar (undead are evil, you shouldn't use them, yadda yadda). Then, after getting them to agree to relocate, leads them out to the middle of a large desert, laughs at their foolishness, and teleports away by way of Helm of Teleportation with all the remaining supplies, condemning them to death by dehydration, sunstroke, and so on.
How are these farmers to know which you are in advance?
Kae'Yoss said:
An ethnicity that would be slain everywhere else? They probably deserve it. If not, there's more pressing matters for that paladin than to stay in some backwater, out-of-the-way village for weeks - all the nations in the world are evil, he's got to do something about it.
An intelligent creature can be of any alignment. Kobolds, for example, are listed as "usually Lawful Evil". A group of neutral kobolds will very likely be persecuted - to death, mind - in any area where there are standard evil kobolds running around causing death and destruction. Simple example. The ethnicity as a whole may very well deserve it. This particular township? Not so much. The only crime everyone else is guilty of is not being overly discriminating.
Kae'Yoss said:
Treaties that force people to starve to death or do evil deeds? Somewhing as convoluted as that should be an easy thing for the law-savvy paladin to pick apart.
Because, of course, all Paladins have a high Int, the Paladin will of course have access to the exact terms of the treaty, and so on.
Kae'Yoss said:
What's it about that plant that it requires unfertile soil. Not "doesn't mind unfertile soil", it requires it. Otherwise they'd plant them in their new homeland besides all the other stuff they can plant now.
It requires a sulfur content in the soil sufficient to severely stunts the growth of other plants. Catch being that nobody really knows enough about it to reproduce the required conditions in an isolated manner with any reliability. That particular volcano over their does the job in an uncontrolled manner over hundreds of miles.
Kae'Yoss said:
Anyway, a philosophy that requires the use of the Undead is per definition evil, and adhering to it makes those people evil.
Try the exercise in futility. It is
not per definition evil - that's merely a
very common assumption.
Or perhaps they're geographically isolated - a volcanically heated valley in what's otherwise a uninhabitable frozen wasteland for hundreds of miles. They've bred a bit more than they ought, to the point where the only way they can feed everyone is to cut calories to the point where actually working fields will lead to starvation due to the calorie cost of the activity. Fortunately, the dead don't eat, and can work tirelessly anyway.
The why doesn't matter, provided it's an effectively unsolvable why.
Kae'Yoss said:
In conclusion: There's no way the DM can make this one work without it being an obvious set-up.
No contest. It is an obvious set-up. That is not the point. The point is that the DM can, while yet being strictly within the rules.