Lord Ipplepop said:
I have played a fwe characters that most would drop... one of them being a fallen pally.
The scenario was that we (the party) inadvertantly assisted an NPC in robbing the money changer. The paladin fell (obviously), and I was forced to run him as a straight fighter on the atonement path. He died before the atonement could be completed, yet it was still one of the more fun characters I have ever had.
It is called a "role playing" game for a reason...
As a DM and sometime player (who likes to play paladins) that's an answer I can appreciate.
The one thing that makes the "dropping" mostly irrelevant in the campaigns I run is the basic table rule that no PC gets levels for "free" -- all PC's start at first level and have to earn every level. That goes back to AD&D ideas, where I realized early on that MU's have a low survival probability and low contribution early on, where Fighters start strong and get relatively weaker -- for that reason, it made sense that MU's needed to go through a Darwinian process and should never get to start at a higher level without payin' their dues.
That table rule makes the choice between a "nerfed" fallen paladin level 5 and whatever level 1, rather than between a fallen paladin and a shiny new 5th level character, so the power gamers aren't going to chose the easy, boring path.
I've only had two players (out of maybe 40 total in 20 years of DMing) ever switch characters. One reverted to a previous character, and the other started a new character, from 1st level.
I've never see a PC "fall from grace", as a paladin (which seems most likely), cleric, monk, or barbarian. I have discussed "you know if people find out what you're doing, they will probably try to execute your character and your character's alignment may change to evil" kind of discussions with players, but they've never been people playing a religious class . . . one of them was playing a barbarian, actually, but he was acting CE (so no alignment/class conflict), and he got killed by some angry NPC's and his own party within a hour or so of additional gametime anyhow.
Come to think of it, I don't think I'd make a barbarian go "ex" for an alignment change to Lawful, unless the player wanted to. That rules doesn't make a whole lot of sense to me, whereas fallen religious classes does.
I have seen a paladin fall from grace in the computer game "Temple of Elemental Evil", for agreeing to kill some other evil dudes for an evil cleric . . . apparently the computer game version of D&D doesn't allow for "dood, I'm lying to the evil cleric for the greater good, and I plan to kill them all once I find out what's going on". As a DM, I'd have allowed it . . . I guess some DM's try to control players more . . . never seen someone do that.