This guy could turn out to be a returning character so I'd like him to be pretty well put together. He is one of those guys who likes to see how magic effects people so I'm thinking a trasmutation specialist. He is amoral not sadistic (he'd love it if his arcane dabbling did not rip the subject to shreads but if it happens then he's more "what have we learned" than "OMG what have I done"
What I am looking for mostly is feats and spells. I have told the players to try to keep to one or two classes and not to pull really crazy stuff from obscure books. So to be fair I'll try and do the same (hence no grafting or Fleshwarper.) I'm thinking about making him a straight wizard. Spells and feats on the other hand I allow from pretty much anywhere.
I'm thinking 14th level or so.
If anyone has a wizard character in that range that they'd be willing to let me look at that would work too.
Thanks for any help.
What I am looking for mostly is feats and spells. I have told the players to try to keep to one or two classes and not to pull really crazy stuff from obscure books. So to be fair I'll try and do the same (hence no grafting or Fleshwarper.) I'm thinking about making him a straight wizard. Spells and feats on the other hand I allow from pretty much anywhere.
I'm thinking 14th level or so.
If anyone has a wizard character in that range that they'd be willing to let me look at that would work too.
Thanks for any help.