Anyone have Black Sails Over Freeport yet?

No reviews yet, but has anyone picked this up and want to summarize for us? Maybe give a mini-review? I'm pretty curious about this; I tend to like most all things Freeport related.
 

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I have it.

Alas, it's big, so I haven't digested it yet. I won't say much beyond: if you were looking for a Pirates of the Carribean feel, you won't be disappointed, judging from the backstory.
 



I'm in the same boat as Psion -

This adventure is freakin huge! I started to read through it from the begining, but after page 30 or so, I gave up and just flipped around to a read some of the sections that caught my eye...

In reading a few sections, the NPC/Party interaction is very lighthearted, or "tongue in cheek" ( even conversations with ( SPOILER ) a Lich ) , and this seems to support Psion's claim of a "Pirates of the Carribean feel" indeed.
 
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Joshua Dyal said:
No reviews yet, but has anyone picked this up and want to summarize for us? Maybe give a mini-review? I'm pretty curious about this; I tend to like most all things Freeport related.


It's a pleasure to read, though it was clearly written by four people--aside from style differences, the formatting changes somewhat from section to section (e.g.: map-to-text conventions).

But it's often funny--usually through cheek or allusion, which latter they actually don't take to an annoying extreme (though I found some of it pointless beyond a cheap laugh).

The adventure itself is decent, but nothing startlingly original (shall I spoil?). There's a political subplot dealing with racial tensions (orcs) that I think would have provided a much better central theme than this pirate-god business.

It definitely delivers that Freeport flavour (and, yes, it does make a few non-essential references to other Freeport products), but with more action than investigation.

In short, it's perfectly competent, but not astonishing. I'll play it, but I'm not
dying to do so.

Almost forgot: it has a number of 3.0isms. Can't remember specifics, but I do recall saying, 'hey now', to myself a few times.
 

Joshua Dyal said:
I'll probably pick it up on the way home tonight -- those are both positive reviews.

Arrrrr! Smarty me lass and buy ya'r copy. You won't regret it, I'd be sures about that :)

--had to do that ;)

Anyway, I'm in the same boat. The book is so thick it will take me days more just read and digest it.
 

jessemock said:
Almost forgot: it has a number of 3.0isms. Can't remember specifics, but I do recall saying, 'hey now', to myself a few times.
Since I still play essentially 3.0 (and will likely run this with "d20 fantasy -- non-D&D) that's not a problem to me.
 

I could do without the cute gags, but overall I'm pretty impressed with Black Sails. It uses some of the same elements found in earlier Freeport adventures: mystery, cultists, imprisoned gods, and likable scholars in way over their heads. It also gives a healthy dose of swashbuckling action and actually gives some screen time to Freeport's pirates, a major element of the setting that has received surprisingly little attention in previous products.

Black Sails rounds out a pretty solid array of Freeport adventures: Death, Terror, Madness, and Hell in Freeport, Tales of Freeport, The Consequence of Vice (from ENWorld Player's Journal) and Dead Man's Quest (from Dungeon). The next time I have the opportunity to run a campaign I intend to pass out copies of Campaign Components: Swashbucklers from Dragon #301 before character creation and then just run a bunch of Freeport adventures.

Morrow
 

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