Anyone have the new Quintessential Wizard?

Gloom Necromancers? Do you mean that the book has rules for Necromancy? Does it have anything for Necromancers on Heroic level?

That would make it a "must have" book. Providing the rules are good. I'm going to go to the nearest store today and see if they have the book.
 

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Also, there's a new type of magic item with its' own item slot: the rune. You can have 2 runes tattooed on your body at a time (one on each arm). They have various abilities; they seem to either improve powers of a certain type or grant bonuses to skills. Though, two really stand out to me: one (a level 18 one) has a daily power that lets you regain a spent encounter power as a minor action; another (lvl 23) has a daily power that lets you regain a daily power. I haven't exactly pored over every magic item in the AV or PHB, but those two runes seem pretty damn good to me.

Not sure about regaining encounter powers off the top of my head, but for daily powers there's Veteran's Armor from the AV, which as a daily power lets you regain a daily power at the cost of a free action and an action point.
 

Gloom Necromancers? Do you mean that the book has rules for Necromancy? Does it have anything for Necromancers on Heroic level?

That would make it a "must have" book. Providing the rules are good. I'm going to go to the nearest store today and see if they have the book.

I'm not sure what you mean by rules for necromancy, but it does have a number of powers from all tiers that definitely have a necromantic flavor... As for the animation of dead creatures, the Gloom Necromancer can briefly animate a fallen enemy (though only if he himself dropped the foe using a necrotic power, of which there are a good number in the book).

Some of the feats look quite good... Wizard versions of the various epic weapon group-based feats for the different energy types, feats that improve your abilities with your chosen implement.... There's even forms of the old 3.5 metamagic feats, where you spend a healing surge and minor action to improve a spell you're casting.
 

I'm not sure what you mean by rules for necromancy, but it does have a number of powers from all tiers that definitely have a necromantic flavor... As for the animation of dead creatures, the Gloom Necromancer can briefly animate a fallen enemy (though only if he himself dropped the foe using a necrotic power, of which there are a good number in the book).

Some of the feats look quite good... Wizard versions of the various epic weapon group-based feats for the different energy types, feats that improve your abilities with your chosen implement.... There's even forms of the old 3.5 metamagic feats, where you spend a healing surge and minor action to improve a spell you're casting.

That... might just do it. Yes, I think I like this new supplement. Wizards definitely needed some love...
 

Sounding kind of decent so far. Might be some things in there that are a little unbalancing, but I'd have to take a hard look. If anything though, it sounds like it would add a solid amount of options for the Wizard...which seems to be sorely lacking in 4E so far. Considering the Arcane splat isn't coming out until the middle of next year we need more books like this!
 





But are books like this legit to use? I does not seem to be printed by Wizard's. Is this an example of those 3rd party license people were talking about a few months ago?

If you were playing in the RPGA's LFR campaign, then, no, it wouldn't be legit to use. However, if you're just playing in a home game, you just need to get your DM's approval.

Cool sounding paragon paths! Any chance you could post a list of what ones are in the book? :cool:
Sure, I'll do so tonight after I get home from class.
 

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