Anyone here getting Warhammer: Age of Reckoning?

The best time I feel to play a mmporg is when its just starting up, there aren't any gold sellers spamming you, everything has to be earned as people are unwilling to sell things and there is a sense of wonder as most people are exploring for the first time, also groups at low level are easier to find. Although you may have to cope with laggy servers / crashing.

I think the best time to play an MMO is a month or so after it's released. MMO's ALWAYS have problems upon release, and giving it a month lets the community determine how bad those problems are. Hopefully, the devs will issue some patches to fix the major problems and you're good to go. Worst case scenario is that the game utterly sucks but hey, you didn't waste your time.
 

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I think the best time to play an MMO is a month or so after it's released. MMO's ALWAYS have problems upon release, and giving it a month lets the community determine how bad those problems are. Hopefully, the devs will issue some patches to fix the major problems and you're good to go. Worst case scenario is that the game utterly sucks but hey, you didn't waste your time.

The problem I have with new MMO's (and it was probably that way back when WoW and such came up, but I wasn't playing then), is that a lot of features just aren't implemented.

I liked Tabula Rasa, but there was a list of stuff that wasn't ready. AoC also has a "it's coming soon!" list. It's not that it's bad or anything, but it seems like if you take up an MMO 6months after launch, you're playing a game that's different, so why bother paying for what amounts to a big beta?

I mean, there are still quests/ areas in WoW that aren't finished. Azshara is a nice place, with maybe 3-5 quests worth doing. Questlines just fade away in some places. My warrior still hasn't killed Socrethar because he's glitched most of the time!

Early on, when I was following Warhammer, all I saw was "well, we cut back on classes because we had to focus on getting ready for launch" and "we cut these because it wasn't going to be ready for launch". The game might be fine, but IMO it'll be 2-3 major patches before it's a full game.
 

The problem I have with new MMO's (and it was probably that way back when WoW and such came up, but I wasn't playing then), is that a lot of features just aren't implemented.

I liked Tabula Rasa, but there was a list of stuff that wasn't ready. AoC also has a "it's coming soon!" list. It's not that it's bad or anything, but it seems like if you take up an MMO 6months after launch, you're playing a game that's different, so why bother paying for what amounts to a big beta?

I mean, there are still quests/ areas in WoW that aren't finished. Azshara is a nice place, with maybe 3-5 quests worth doing. Questlines just fade away in some places. My warrior still hasn't killed Socrethar because he's glitched most of the time!

Early on, when I was following Warhammer, all I saw was "well, we cut back on classes because we had to focus on getting ready for launch" and "we cut these because it wasn't going to be ready for launch". The game might be fine, but IMO it'll be 2-3 major patches before it's a full game.

Well, MMOs are ALWAYS going to be in "beta" if you want to define it that way. There will always be changes, additions, tweeks, and re-balancing that occurs through the life of a game. So with that in mind, you're always going to be paying to play a "beta" no matter the MMO.
 

It's kinda annoying sometimes, as now WOW is undergoing major revisions and the next patch is 3.0 because basically it's like a third edition. The WOW at launch and the version that exists when WotLK launches is as different as 1st and 3rd ed D&D are.

And Mythic taking out some classes out has created quite an imbalance, particularly in starting areas. Dwarves don't have a real DPS class now, for example, which Empire lacks a tanking character.
 

I mean, there are still quests/ areas in WoW that aren't finished. Azshara is a nice place, with maybe 3-5 quests worth doing. Questlines just fade away in some places. My warrior still hasn't killed Socrethar because he's glitched most of the time!

Azshara has the Level 50 class quests that wind up taking you to Sunken Temple, which is an interesting dungeon that no one wants to run anymore because it's a big maze and easy to get lost in.

There are otherwise very few quests in Azshara. It is, however, a good farming zone, since Rich Thorium Veins spawn at just about every humanoid and demon camp on the northern peninsula, and dreamfoil's everywhere. If you get enough rep with the furbolgs, you can mine their RTVs without having to killinate all of them. I used to roam all around there grinding thorium for blacksmithing and for sale.

Sorry, I like talking about that zone.

Anyway...I'd be vaguely tempted to do WAR, but I rather enjoy WoW, and I'm hoping it'll draw off the annoying people who think PVP is the be-all and end-all of WoW gaming. It's great fun pounding arms warriors into the ground, but really that gets boring pretty quickly.

Brad
 

Well, MMOs are ALWAYS going to be in "beta" if you want to define it that way. There will always be changes, additions, tweeks, and re-balancing that occurs through the life of a game. So with that in mind, you're always going to be paying to play a "beta" no matter the MMO.

There's a difference between "we're changing this class slightly" or even "all classes somewhat" and "we're almost ready to add PvP now!".
 

It's kinda annoying sometimes, as now WOW is undergoing major revisions and the next patch is 3.0 because basically it's like a third edition. The WOW at launch and the version that exists when WotLK launches is as different as 1st and 3rd ed D&D are.
Really? How so? Haven't played in years. What are the highlights?
 

Patch 3 is the pre-wrath patch, basically just revising talent trees and spells, nothing earth shatteringly different. They're adding barbers (so you can change hairstyle) and a few other things, but it's mostly just mechanical tweaks. Hunters pets are changing a lot, but still not something that would redefine the game.

Wrath will bring new quests/ quest types of course and update the world some.
 


Been playing War and its quite fun, some of the mobs are a little buggy in pathing but nothing horrbily distracting. The main focus is definitely on PvP as the rewards are just so much better than the PvE rewards so far. Now all i need is a guild.
 

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