mikedidthis
First Post
My daughter and son (ages 10 and 7) have shown an interest in learning D&D and they're really interested in playing in a Harry Potter-type of world. So, I have begun to homebrew a Hogwart's-style school with the idea that this school is another academy in the same world as H.P. I'm hoping to create a campaign that has a similar feel to the books without having to be directly tied to the events in the novels (though those events will exist out there in the world beyond the campaign area and there may be the occasional drop in by an NPC from the book). Additionally, I'm thinking I'll re-work the series of short adventures in the D&D Adventure Game boxed set as a set of starting adventures for the kids to help introduce some of the rules slowly while they learn to play.
So, my question is, have any of you developed anything similar? What elements did you find were necesarry to keep a Harry Potter feel? What kind of tweaks did you have to make to the d20 ruleset to keep that feel? And was your group young kids (like mine) or and older group? How did they like playing in your campaign?
Thanks!
So, my question is, have any of you developed anything similar? What elements did you find were necesarry to keep a Harry Potter feel? What kind of tweaks did you have to make to the d20 ruleset to keep that feel? And was your group young kids (like mine) or and older group? How did they like playing in your campaign?
Thanks!