Kaptain_Kantrip
First Post
Yes. Only cantrips so far. One PC has 41 Sanity and the other 50 after four sessions. The NPC (no spells known) has 59 (only lost 4 from start, pretty good, LOL).
The old witch will teach them some "more advanced" magics, but not until they rebuild her sacrificial altar (damaged a while back by angry barbarians). She will, in the meantime, adhere to her bargain to teach the PCs literacy since they brought her back her stolen "recipe book" (of sanity-blasting spells, LOL). It's up to the PCs to do what it takes to acquire higher magics through teachers since they can't read.
So far, the Sanity loss factor has limited their spell use to an occasional frivolity (chill/warmth or missive) but the rest have seen use only in or immediately after combat, and then only sparingly. Sanity loss seems to really limit their desire to use magic to solve problems, and I think this is a good thing.
I've been handing out 2d6 bonus Sanity for level gains and 1d3 bonus Sanity for story awards, and this has prevented the PCs from slipping down into Sanity scores of 30 or less... Some blown Sanity checks (resulting in greater Sanity loss for shocking events) caused the rather large gap between the two PCs Sanity scores, as did bad rolls for bonus Sanity. But I think they are doing fine so far. Two 2nd level peasant girls (PCs) just totally annihilated two buff barbarians at the end of last night's game--yes, they got the drop on them with a sneak attack, and then rolled criticals on arrow damage while the other one used daze cantrips to prevent the other barb from taking action--then they used their "burst" (+10 ft. speed) cantrip to overtake the fleeing barbarian (after he became undazed) and stab him in the back! They flanked him and stabbed him to death with kitchen knives, LOL, and all I could roll was a 12 or less, never hitting them even once!
So, the next time you get ambushed by a couple peasant girls with kitchen knives and the "evil eye", watch out!
Things that may cause Sanity loss are all around but the PCs aren't finding them on purpose, LOL, and are trying to lead fairly normal lives after fighting the demon. I don't blame them! Things may change Sanity-wise when they start trying to develop their witchcraft again (learn new spells, interact with the demon tree and crazy old witch). But so far, I think my conversion rules are working perfectly.
The old witch will teach them some "more advanced" magics, but not until they rebuild her sacrificial altar (damaged a while back by angry barbarians). She will, in the meantime, adhere to her bargain to teach the PCs literacy since they brought her back her stolen "recipe book" (of sanity-blasting spells, LOL). It's up to the PCs to do what it takes to acquire higher magics through teachers since they can't read.

So far, the Sanity loss factor has limited their spell use to an occasional frivolity (chill/warmth or missive) but the rest have seen use only in or immediately after combat, and then only sparingly. Sanity loss seems to really limit their desire to use magic to solve problems, and I think this is a good thing.
I've been handing out 2d6 bonus Sanity for level gains and 1d3 bonus Sanity for story awards, and this has prevented the PCs from slipping down into Sanity scores of 30 or less... Some blown Sanity checks (resulting in greater Sanity loss for shocking events) caused the rather large gap between the two PCs Sanity scores, as did bad rolls for bonus Sanity. But I think they are doing fine so far. Two 2nd level peasant girls (PCs) just totally annihilated two buff barbarians at the end of last night's game--yes, they got the drop on them with a sneak attack, and then rolled criticals on arrow damage while the other one used daze cantrips to prevent the other barb from taking action--then they used their "burst" (+10 ft. speed) cantrip to overtake the fleeing barbarian (after he became undazed) and stab him in the back! They flanked him and stabbed him to death with kitchen knives, LOL, and all I could roll was a 12 or less, never hitting them even once!

Things that may cause Sanity loss are all around but the PCs aren't finding them on purpose, LOL, and are trying to lead fairly normal lives after fighting the demon. I don't blame them! Things may change Sanity-wise when they start trying to develop their witchcraft again (learn new spells, interact with the demon tree and crazy old witch). But so far, I think my conversion rules are working perfectly.
