Quasqueton
First Post
Back in the early 1990s my gaming group (and other friends) discovered what now might probably be considered the earliest multi-player online computer role playing games. Logging on to local computer bulletin boards, we played "Trade Wars" and what I think was called "Warlords".
Trade Wars was a simple space-based text game where the universe consisted of 1,000 sectors. The players, logging in at different times and taking their (~100) turns each day, played the part of space merchants or space pirates. Buying, selling, stealing, fighting other players and the wandering Ferrangi were the standard actions. You could form guilds, use genesis torpedoes to create new planets, transfer colonists from "Terra", and so on. I never played in a game that had more than maybe a dozen players, but it was way (simple) fun.
The players didn't have to, but they often did take on certain personalities and characters in the game. These personalities came through not only in how you took your actions and played the game, but in how you presented yourself on the message boards dedicated to the particular game on that bulletin board.
Warlords was a (very simple) graphic game where the players picked out a spot on the randomly generated world to start their main castle. From the castle, the player sent out infantry, cavalry, and scouts to take nearby villages, harvest timber, and challenge your neighbor's territory. This game too let you play up a personality with the other players.
Playing either of these games took maybe 30-60 minutes a day. Nothing compared to the hours and hours possible with the likes of EverQuest and Ultima Online. But that was part of the fun. You could play a full game and still have a life outside.
I'm curious. How wide spread were these games? Did any of you ever play them in your local areas?
Quasqueton
Trade Wars was a simple space-based text game where the universe consisted of 1,000 sectors. The players, logging in at different times and taking their (~100) turns each day, played the part of space merchants or space pirates. Buying, selling, stealing, fighting other players and the wandering Ferrangi were the standard actions. You could form guilds, use genesis torpedoes to create new planets, transfer colonists from "Terra", and so on. I never played in a game that had more than maybe a dozen players, but it was way (simple) fun.
The players didn't have to, but they often did take on certain personalities and characters in the game. These personalities came through not only in how you took your actions and played the game, but in how you presented yourself on the message boards dedicated to the particular game on that bulletin board.
Warlords was a (very simple) graphic game where the players picked out a spot on the randomly generated world to start their main castle. From the castle, the player sent out infantry, cavalry, and scouts to take nearby villages, harvest timber, and challenge your neighbor's territory. This game too let you play up a personality with the other players.
Playing either of these games took maybe 30-60 minutes a day. Nothing compared to the hours and hours possible with the likes of EverQuest and Ultima Online. But that was part of the fun. You could play a full game and still have a life outside.
I'm curious. How wide spread were these games? Did any of you ever play them in your local areas?
Quasqueton