Anyone Plan On Giving d20 Modern A Go?

d20 Modern. Yes or No?

  • Yes

    Votes: 108 63.2%
  • No

    Votes: 63 36.8%

Joshua Dyal said:

Don't you love beautiful irony?

Actually there was a post much earlier than yours referring to why buy d20 Modern at all with CoC and Spycraft already in print.

Touche ;) Dagger's post correct?

-W.
 

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Dagger75 said:


Generic Modern Game, Like Real Life D20 please. Oh look I am 3rd level expert, I got profession burger flipping and knowledge Playstation 2 Games. If I go to work 1 more week I can buy new shoes.

What the hell is D20 modern going to be? Do I get to play a Bus Driver and make drive checks to see if I merge on to traffic?

I think WotC missed the boat with the modern Genre.

Thats just my 4 cents (posted once before and gave my 2 cents there as well)

Maybe they did miss the boat, maybe not. We won't know until after it's released. d20 Modern, based on the previews we've seen in Dungeon/Polyhedron. seems like it will be a good counterpart to D&D. That is, it will handle the modern and near future genres (see Shadowchasers, Thunderball Rally, and Pulp Heroes) like D&D handles medieval and fantasy genres.
 

Joshua Dyal said:

Don't you love beautiful irony?

Actually there was a post much earlier than yours referring to why buy d20 Modern at all with CoC and Spycraft already in print.

That was me. And it's not so much because the others are in print, ad much as I have them already. Both books are very good and easily adaptible. Do i really need another game that uses the same ruleset in the same basic time period? THe answer is only if it offers something the others really don't. And so far I'm not so sure they do.
 


I'll probably pick up the book. Doubt I'll get to run a campaign for a while since we've got about as much gaming as we can handle for the foreseeable future :)

I do have some cool campaign ideas I've jotted down though. My favorites are a post-apocalyptic America campaign and a Mage: The Ascension D20 thing.
 

d20 Modern is being used as the basic rules for the Identity: Transhuman RPG... which, from the sounds of it, will be the greatest hard sci-fi RPG ever. You can bet your sweet rear I'll be picking up both of those.
 


Maraxle said:
The most difficult part would be rigging the rules so that everyone always parachutes out of exploding airplanes just in time.

...or firing laser guns with a -457 penalty to hit...

...or wounds that are not life-threatening that are sustained by said laser blasts...
 

Originally I wasn't interested in d20 modern, but having looked over the preview stuff on the WotC site, I'm pretty sure I'll get it now, just to see how they sorted out the rules (I'm a bit of a rules junkie).

Also, and more particularly, I've been considering converting my StarGuild sci-fi RPG rules and setting into d20, and it might be that d20 modern would be the best way of doing that (once it is SRD, of course!!)

Oh, and in case anyone would like to check out StarGuild, you can find it at http://www.starguild.freeserve.co.uk/starguild/

Cheers
 


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