D&D 3E/3.5 Anyone play a 3.5 Archer-based Ranger yet?

Got a first real look at a 3.5 archer-ranger in game today (thanks to howandwhy99). Seems to work pretty well. He got a lot more use out of Manyshot than I would have expected (due to a somewhat mobile combat in winding corridors). Manyshot seems a good way to bump up base damage, but isn't what I'd call overpowered. The character is a good addition to the party, and the concept is definitely a viable one.

Edit: Also, Longstrider is a great spell! +10 movement for a couple of hours is sufficient for the average dungeon exploration, and the ranger found it very useful!
 
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Re: Couple of things...

CrimsonTemplar said:
1) Forget Halflings and other Small races for any of the "fighter" type classes (unless that's where you specifically want to go). I have a friend in a home campaign playing a Kobold rogue. When we converted from 3.0 to 3.5 his fun went down exponentially as he can now almost never kill anything. Small races are much better suited towards spell casting now (as spell damage doesn't vary with size).
>>>>Wonders exactly how this changed between 3.0 and 3.5 - weapon damages for smaller critters were ALWAYS lower<<<<
 

Re: Re: Couple of things...

>>>>Wonders exactly how this changed between 3.0 and 3.5 - weapon damages for smaller critters were ALWAYS lower<<<<

Not necessarily.

Previously, a halfling rogue could use a 1d6 shortbow and 1d6 shortsword. Now, he's only proficient in the 1d4 Small shortbow and 1d4 Small shortsword.

Of course, now he can use the 1d8 Small heavy crossbow, 1d6 Small longspear, or 1d6 Small heavy mace, and other such Roguish weapons.

-Hyp.
 

eryndel said:
As for halfling archer rangers... why don't you go with a thrown weapon instead of a bow. All the feats aside from Manyshot can be used with thrown weapons and you'd also get your racial +1 bonus. Sure, come 6th level you'd have to decide if you wanted to go bow, but up until then the +1 bonus and Rapid Shot would likely tip the scales in favor of the halfling in the above example.

Nice idea, but it doesn't work. For thrown weapons, you'd need Quickdraw for more than one attack per round, and all thrown weapons for halfling sized PC have 1d4 damage.

Compare that to a Longbow (small) which does 1d6. The difference is siginificant enough to matter.

For those that are interested, I've built 3 rangers, at 6th level, 28 point buy:

Half-orc Rgr5/Bbn1, Str 18, Dex 14

Elf Rgr 6 Str 14, Dex 18

Halfling Rgr 6 Str 12, Dex 18

My other ability score are decent, as I'd like to be a bit more than an arrow machine. I could have bumped all of these up a little, but the pay-off is low.

Of the three, the Elf rules the roost in expected average damage per round against all ACs. About 1 hp higher damage than the half-orc, and 1.5 hp higher than the halfling. (For those of you not statistically minded, that 1 hp is significant.)

Strangely enough, this result is with a "magical energy" bow, which would tend to favor the halfling (as his total attack bonus is higher).

When raging, and with a higher strength bow, the half-orc pulls even with the elf. I don't veiw that as meaning the half-orc is acceptable......that rage is only active for a while, and only once per day. After that, the high strength bow becomes unusable. The elf is much more flexible.

That's too bad. I hate elves.
 

I'm playing an 11th-level human ranger now that we converted to 3.5E. They make phenomenal archers for one great reason: favored enemy strike. My first level favored enemy was human (a house rule at the time, no longer in 3.5) and by level 10 it jumped to +6. So now all arrows from his longbow are doing 1d8 + 2 (str) + 1 (magic) + 6 (favored enemy). That's at any distance against a human. And it only gets better if they fall into PBS range.

Many shot is a great utility feat. I used it successfully combined with woodland stride against some ogres in the forest (who's movement was halved). I have yet to use the Improved Precise Shot, but I can't wait to find a tower with arrow slits!:D
 

Re: Re: Re: Couple of things...

Hypersmurf said:


Not necessarily.

Previously, a halfling rogue could use a 1d6 shortbow and 1d6 shortsword. Now, he's only proficient in the 1d4 Small shortbow and 1d4 Small shortsword.

Of course, now he can use the 1d8 Small heavy crossbow, 1d6 Small longspear, or 1d6 Small heavy mace, and other such Roguish weapons.

-Hyp.

...and some damage has increased! In 3.0, a "greatsword" for a small character was a longsword (1d8). Now, a small greatsword does 1d10 damage. Same applies to greataxe. :D
 

Halfling rogues get a slight nerf (shortbow = 1d4) but this has no effect on halfling fighters.

In any event, why would a halfling use a medium short sword? You can't finesse it. If you're using a weapon you can't finesse, you might as well get a halfling greatsword.
 

In any event, why would a halfling use a medium short sword? You can't finesse it. If you're using a weapon you can't finesse, you might as well get a halfling greatsword.

Well, in 3E, halfling rogues were proficient with "Medium" shortswords (ie the default PHB shortsword, 1d6 damage), but not with "halfling greatswords".

-Hyp.
 

Hypersmurf said:


Well, in 3E, halfling rogues were proficient with "Medium" shortswords (ie the default PHB shortsword, 1d6 damage), but not with "halfling greatswords".

-Hyp.

I should be more clear. If you're a halfling fighter, a greatsword might be a good idea. If you're a rogue, your damage in melee is mainly from sneak attack.

Of course, it does slightly nerf archers, even with their +4 to Hide and +2 to Move Silently checks.
 

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