Oni said:
On a totally unrelated note, what sorts of roleplaying quirks do you think would be common to fatespinners? How would the ability to affect fate and probability change a person?
I could see different possiblities:
1) The person believes that the role people serve is more important then the people themselves, and those that attempt to defy their role needs to be dealt with. They might hunt down intelligent undead (for living beyond when fated to die), other fatespinners, or perhaps some other hated enemy thought to be outside the norm. Psionics for example.
"There is no luck or good/bad fortune, and I can prove it."
2) Fate is a natural force- and once one understands the rules of Fate, then like any other natural force.. it can be manipulated for one's own purpose. A good fatespinner might feel it is this power that will allow them to use this knowledge to better the world around them, an evil one might just better it for themselves.
"There is luck, and it is like any other tool. It can build or it can destroy."
3) Fate is a natural force- and the grand tapestry of the universe is open to the fatespinner. Every decision has it a domino-like series of results that can change the world, and no decision should be taken lightly- especially ones of life and death. The fatespinner is nearly paralyzed when faced with a multitude of options- as they consider how each one could impact the tapestry of the world.
"Luck?! A word used by those who should be grateful for how ignorant they are."
SD