Anyone playing Mechamorphosis?

Impeesa

Explorer
DnDChick said:
Form feats can be used to buy extra gear slots. If someone finds themselves short on gear points to spend on weapons or tech gear they can drop a few form feats into Gear Slots.

It's also a good way to beef up a sagging Armor Class brough about by increased size with the Armor Boost form feat.

Hm. The way I'm reading the Gear Slot feat (I am assuming that's the one you're referring to), it doesn't grant you more priority points to spend. I think it just allows you to increase your limit for how much gear/weapons can be linked to your alt form - after all, some forms are quite restrictive for how much gear can be linked to them. That's a separate can of worms, though. Looking at it now, it seems like if you prioritize gear at 5 and alt form at 1, you have no form choices that can have that much gear linked. Any time you switched to alt form, you'd have your extra gun rattling around loose in your pickup bed or something. :)

I like the idea for applying the construct hit point rule in some form. Though mechamorphs have the hp bonus from con that constructs lack, it would be very nice to have a built-in way for very large characters to not be ridiculous glass cannons in melee. The only problem is that matching their defenses to their offensive ability starts to make the available choices balanced only in the RIFTS sense of the word. ;)

--Impeesa--
 

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DnDChick

Demon Queen of Templates
A friend of mine just suggested a simple and elegant way of handling the strength discrepancy problem.

Extra melee damage is already taken care of with the increased damage due to size. To handle other matters of Strength, such as when you need to make a Strength check, simply apply a bonus to your roll of +4 per size category above Medium. Elegantly enough, this is the same bonus you'd get if you did use the size change rules to increase the Strength score.

That way, you can still represent a high strength without also having a high bonus to damage and melee attacks.

So, that's what I plan to do.

Large: +4 bonus on Strength checks.
Huge: +8 bonus on Strength checks.
Gargantuan: +12 bonus on Strength checks.
Colossal: +16 bonus on Strength checks.
Immense: +20 bonus on Strength checks.

One problem solved.

Now, the issue with hit points...

I'll (pardon the expression) grind my gears over that for a little while longer.

Also, some ideas are rolling in from the players. No names as of yet, but so far the ideas include:

A garbage truck Controller, whose companion is a big garbage can that transforms into a dog

A motorcycle (with sidecar) soldier who is a sniper. The sidecar may or may not be made into a companion.

A police car soldier who is a melee combat expert. The police lightbar turns into a power sword.

An animech of some kind.

The Tyrants I've come up with so far are:

Gravesite and Tombstone, a hearse/casket Controller.

Blackhat, a device massmorpher that transforms into a wireless router (gawd I am SUCH a geek... :confused: ). He has the special power suggestion, which lets him assume limited control over enemy robots.

Backlash, a backhoe with the extra form special ability to transform into a scorpion. (The front bucket splits into the forward claws, and the hoe inverts to form the scorpion tail).
 
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DnDChick

Demon Queen of Templates
BLACKHAT
“Your mind doesn’t matter.”

Back on MechaTerra, Blackhat was a computer networking specialist and top-level data spy. Since his arrival on Earth, he has found his job all the easier thanks to primitive human technology. Although he despises his boxy, inefficient-looking alt form, he is still quite proud of his ability to bring world commerce to a screeching halt with just a few minutes of work. Even more frightening, he has the ability to wirelessly hack into the very processors of other mechamorphs and issue commands they feel compelled to carry out! He is currently in the employ of DevCorp, acting as a double-agent for Vorpal.

Mechamorph Scout 1
Hit Points:
9
Armor Class: 14 (+3 class, +1 Dex), touch 11, flat-footed 13
Base Attack: +0
Grapple: +0
Attack: +0 melee, +1 ranged
Damage: 1d6 (unarmed), 1d10 (blaster carbine)
Saves: Fort +1, Ref +3, Will -1
Abilities: Str 10, Dex 12, Con 12, Int 20, Wis 8, Cha 10
Skills: Acrobatics 4 (+5), Athletics 4 (+4), Build/Repair (Complex) 2 (+7), Build/Repair (Simple) 4 (+9), Computer Use 4 (+24), Concentration 4 (+5), Fine Manipulation 4 (+5), Interaction 4 (+4), Knowledge (Geography and Human Culture) 4 (+9), Pilot 4 (+5), Programming (Computer Tech) 4 (+9), Senses 4 (+3)
Feats: Greater Special Power Focus, Special Power Focus
Form Feats: Masterwork Tech Object (+5 to Computer Use), Repair Tools
Class Ability: Defense (+1 doge bonus per 2 scout levels if fighting defensively)
Priorities: Alt Form: 3 (Medium/Tiny Massmorph; wireless router, +10 to Computer Use), Form Feats: 1 (Up to 2), Ability Scores: 5 (36 pts.), Special Power: 4 (‘Bot Hack, as suggestion spell, Int-based, Will save DC 20), Gear: 2 (Blaster Carbine)

Morph Sequence: Each side of the router splits, slides up or down, and rotates to form arms and legs, the front of the router forms the torso with the status lights beneath th the head, which rises up from the center, the wireless antenna attaches to the back of the robot form, while all this is going on it increases in size.

I’m assuming that the save DC calculation is the same as the spell save DC, 10 + spell level + key ability (or in this case 9 + priority + key ability).
 
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DnDChick

Demon Queen of Templates
One of the characters has been turned in.

LONGSHOT
Function: Sniper


Motorcycle w/sidecar

Stats: STR 10, DEX 18, CON 12, INT 14, WIS 16, CHA 10
Base Attack: +0
Attack: +0 melee +4 ranged
AC: 18 touch 14, ff 14
Saves: Fort 3, Ref 4, Wil 3
HP: 13
Form Feats: Concealed Weapon, Gear Slot, Gear Slot,
Bonus Feat: Point Blank Shot
First Lvl Feat: Combat Pilot
Class Ability: Marksmech 1
Skills: Pilot 8, Build/Repair 6, Knowledge (Warfare) 6, Senses 7
Gear: Light source (spotlight on sidecar) 1, Longrange Visual 1, Blaster Rifle (in side car alt form) 3, Automatic Blaster Rifle 7
Special Power: Primary form link (Segment of Sidecar becomes an Owl named Spotter) Rank 3
 

DnDChick

Demon Queen of Templates
Here is Gravesite's companion, Tombstone.


TOMBSTONE
“Don’t fear death. Fear me.”

Mechamorph Scout 1
Hit Points:
8
Armor Class: 16 (+1 size, +3 class, +2 Dex), touch 13, flat-footed 14
Base Attack: +0
Grapple: -4
Attack: +1 melee (+1 size), +3 ranged (+1 size, +2 Dex)
Damage: 1d6 (unarmed), or 1d8 (morningstar)
Saves: Fort +0, Ref +4, Will +0
Abilities: Str 10, Dex 14, Con 10, Int 10, Wis 10, Cha 10
Skills: Acrobatics 4 (+6), Athletics 4 (+4), Build/Repair (Simple) 4 (+4), Fine Manipulation 4 (+10), Interaction 4 (+4), Knowledge (Human Culture) 4 (+4), Stealth 4 (+10), Senses 4 (+4)
Feats: Dodge, Improved Initiative
Class Ability: Sneak Attack (+1d6 damage)

Morph Sequence: Arms slide out from the side of the casket, lower half of the casket splits to become the legs, casket lid flips up and over top to slide down the back of the body like a cape (similar to Gravesite’s “cape”) to reveal a ghostly white face as if a body is peering out from inside the casket.

*When making up Tombstone, I made the discovery that Scouts don't get Stealth as a class skill. I've houseruled that in.
 
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Shawn Carman

Explorer
This thread is awesome.

I'll see if I can find my old logs of the campaign I ran when this book first came out. In between bouts of mocking laughter you might be able to find some nugget of inspiration. :)
 

DnDChick

Demon Queen of Templates
Ok here are my solutions to the three main problems I've run into: Strength vs. Size, Hit Points, and Human Scale. I've also included some minor errata.

The Strength vs. Size Discrepancy:
A Mechamorph recieves a +4 bonus on Strength checks per size category above Medium and a -4 penaly per size category below Medium. This bonus does not include a bonus to hit or to damage. This rule will be applied in reverse to D&D/d20 monsters used as alien menaces.
Diminutive: -12 bonus on Strength checks.
Tiny: -8 bonus on Strength checks.
Small: -4 bonus on Strength checks.
Large: +4 bonus on Strength checks.
Huge: +8 bonus on Strength checks.
Gargantuan: +12 bonus on Strength checks.
Colossal: +16 bonus on Strength checks.
Immense: +20 bonus on Strength checks.

The Hit Points Discrepancy:
A Mechamorph recieves 10 bonus hit points per size category above Medium. This may seem like an unfair benefit, but with their relatively low AC's, the larger Mechamorphs will be getting hit a lot more often.
Large: +10 bonus hp.
Huge: +20 bonus hp.
Gargantuan: +30 bonus hp.
Colossal: +40 bonus hp.
Immense: +50 bonus hp.

Mechamorph Weapon Damage:
The damage listed for the Mechamorph weapons assumes a Medium size wielder. Use the Increased Damage by Size table on pg. 44 to increase the weapon damage according to the Mechamorph's primary form size. Again, this may seem unfairly weighed towards the larger Mechamorphs, but the lower AC and the size penalty to hit helps balance out the increased damage.

Human Scale:
With the changes above, (hopefully) one could play a human using the d20 Modern rules without requiring special rules. Since Mechamporphs have a +6 level adjustment, a human in a 1st-level Mechamorph game begins play at 7th level. Alternately, the player of a human character could run two characters with total levels adding up to 7.

Minor Errata:
Stealth: The Stealth skill is described, but none of the Mechamorph classes have it as a class skill. Stealth is a class skill for Scouts.
Speed in Alt Form: According to some errata I found at the FFG forums (http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?num=1107136335), the speed of a Mechamorph in primary form is:
Medium: 40 ft.
Large: 40 ft.
Huge: 50 ft.
Gargantuan: 50 ft.
Colossal: 60 ft.
Immense: 60 ft.

Also, a bot's highest class level provides a modifier to speed, as shown below:
Controller: -10 ft.
Scientist: +0 ft.
Soldier: +10 ft.
Scout: +20 ft.

Other House Rules:
Carrying Capacity: Incorporating the Strength bonus rules from above, use the following formula to determine the carrying capacity of a Mechamorph: Strength + (2x Strength Check Bonus) = Effective Strength.
Size for Semis: The semi truck size is Huge, not Gargantuan, and includes such vehicles as busses, and large RVs. The alt form of a semi truck is only Gargantuan if it incorporates the trailer itself into the primary form. (Even big city busses aren't more than 30 feet long, which puts them well under the minimum size for Gargantuan. A semi truck with a trailer is about 50 ft. long, which is within the Gargantuan category.)
Use of d20 Modern: Feats from the d20 Modern and d20 Future books will be allowed for Mechamorphs on a case-by-case basis after review by the GM (me).
Use of Miniatures: I like using a battle mat and miniatures. In the absence of properly-scaled Transformers toys, I'll be using dice or other markers to represent characters. If you want, you can purchase a "Hot Wheels" car of the proper design to represent your vehicle alt form on the battle mat. They are just about the right scale for 10-foot squares.
 
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DnDChick

Demon Queen of Templates
Also, does anyone have any good ideas for a Controller? One of the players is considering running one, but doesn't have any ideas. He doesn't want to do a CD player or otherwise copy Soundwave from the old TF cartoon.

The only idea I could come up with was, well, rather silly; a moving van alt form, with the companion alt forms being various pieces of furniture. ("Couch Potato! La-Z-Boy! Idiot Box! Attack!" :lol: )
 

DnDChick said:
Also, does anyone have any good ideas for a Controller? One of the players is considering running one, but doesn't have any ideas. He doesn't want to do a CD player or otherwise copy Soundwave from the old TF cartoon.

The only idea I could come up with was, well, rather silly; a moving van alt form, with the companion alt forms being various pieces of furniture. ("Couch Potato! La-Z-Boy! Idiot Box! Attack!" :lol: )

How about a vending company van, with the companions being various coin-op machines.
 

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