I figured I needed to learn how to do Animechs, since one of the players wants one.
SPINN
“The best web is one of deceit.”
Spinn is an Arachnon, a tribe of mercenary Animechs with loyalty only to one another. Unlike most of his tribe, however, Spinn has actually chosen sides in the battle for Earth: he has cast his lot with the Exiles. Although not trusted at first thanks to the reputation of other Arachnons, Spinn has proven himself to be loyal to the Exile cause and an enemy of the Tyrants. Some of the more honorable and forthright Exiles often disagree with his methods.
Scout 1
Hit Points: 9 (29 using my bonus hp house rule)
Armor Class: 14 (-2 size, +4 class, +2 Dex), touch 10, flat-footed 12
Base Attack: +0
Grapple: +9
Attack: -1 melee (-2 size, +1 Str), +1 ranged (-1 size, +2 Dex)
Damage: 2d6+1 (unarmed), 2d6 (blaster rifle), or 3d6 (shell launcher) (4d6 and 5d6 respectively, using my weapon size house rule)
Saves: Fort +1, Ref +4, Will +1
Abilities: Str 13, Dex 14, Con 13, Int 12, Wis 12, Cha 8
Skills: Acrobatics 4 (+6), Athletics 4 (+5), Build/Repair (Simple) 4 (+5), Computer Use 4 (+5), Disguise 4 (+3), Interaction 4 (+3), Pilot 4 (+5), Senses 4 (+5), Stealth 4 (-2)
Feats: Dodge, Improved Initiative
Form Feats: Armor Boost, High Performance
Class Ability: Sneak Attack (+1d6)
Priorities: Abilities (2, 24 pts.), Alt Form (3, AH-64 Apache Helicopter*/Huge Spider), Form Feats (1, up to 2), Special Power (5, Multi-Form), Gear (4, 12pts, Infrared Sensors, Low-Light Sensors, Radar 2, Blaster Rifle [linked to primary and helicopter form], 2 Shell Launchers [linked to helicopter form only])
Spider Form
Hit Points: 10 (30 using my bonus hp house rule)
Armor Class: 15 (-2 size, +4 class, +3 Dex), touch 11, flat-footed 12
Base Attack: +0
Grapple: +9
Attack: +2 melee (-2 size, +4 Str), +1 ranged (-2 size, +3 Dex)
Damage: 2d6+4 (bite), plus poison (DC 13 to resist, 1d8 Strength damage)
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 19, Dex 17, Con 14, Int 12, Wis 12, Cha 8
Special Abilities: Darkvision 60 ft., poison, tremorsense 60 ft., web
Skills: Acrobatics 4 (+8), Athletics 4 (+11), Build/Repair (Simple) 4 (+5), Computer Use 4 (+5), Disguise 4 (+3), Interaction 4 (+3), Pilot 4 (+7), Senses 4 (+9), Stealth 4 (+3)
Feats: Dodge, Improved Initiative
Web: In spider form Spinn can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than Spinn. An entangled creature can escape with a successful DC 12 Escape Artist check or burst it with a DC 16 Strength check. Both are standard actions. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.
Spinn often creates sheets of sticky webbing 30 feet square. He can position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 14 hit points, and sheet webs have damage reduction 5/—.
Spinn can move across his own web at his climb speed and can pinpoint the location of any creature touching its web.
Tremorsense: In spider form Spinn can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the his webs.
Skills: In spider form Spinn has a +4 racial bonus on Stealth and Senses checks and a +8 racial bonus on Athletics checks. He can always choose to take 10 on Climb checks, even if rushed or threatened.
Morph Sequence (Helicopter to Humanoid): Main rotors rotate to the back, head rises up tail splits to form legs as the tail rotor folds into the right leg, sides of helicopter cockpit extend sideways to form the arms and hands, radar dome at the nose of the helicopter splits to reveal the head.
Morph Sequence (Helicopter to Spider): Main rotors split in half and bend at concealed joints to form eight spider-like legs, helicopter flips upside down as the tail folds back on itself to form the spider head, tail rotor forms into fangs, radar dome becomes spinnerets.
*By length an Apache would be Gargantuan but by weight it’s only Huge. I went with Huge. Otherwise, I used the data from the Attack Chopper line.