the Jester
Legend
One of the things I've done imc to make it worth taking fighter levels above fourth is to add a few more "fighter only" feats. One of these is Lethality, which is roughly based on the instant-death option (a threat followed by a natural 20 means the victim must make a Fort save or die, DC is 10+dmg dealt iirc, but I don't have my stuff at the moment).
I've also added a Weapon Mastery feat which gives a +2 (unnamed) bonus that stacks with everything that can be applied to attack, damage, or split between them (the fighter can change how it's allocated with every hit).
I've also added a Weapon Mastery feat which gives a +2 (unnamed) bonus that stacks with everything that can be applied to attack, damage, or split between them (the fighter can change how it's allocated with every hit).