Anyone still using 3.0?

I used 3.0 with some 3.5 classes such as the ranger and some 3.5 books. I switch to pathfinder beta now and will go full switch when the book comes out


I did not like many chages n 3.5 butn some where ok.
 

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When we got the chance to play, we use a 3.0 framework with houserules. Being somewhat lax with the rules, I would be hard pressed to qoute all changes made from 3.0 to 3.5.

We tend to adapt the rules to the campaigns we play a lot, so it doesn´t really matter.
 

The only thing I was really glad for in 3.5 was the nerfing of the Stat Buff spells. I got tired VERY quickly of the spellcasters basically being walking stat buffers for the party - it was something right out of the video games and not at all from what we had ever played in prior editions of the game. Getting rid of those 1 hour / level durations was a godsend that turned clerics back into healers and wizards back into utility blasters. Not personal trainers.
 

There's not enough differences between the editions for me to bother worrying about which edition I use. I use 3.0 and 3.5 adventures interchangeably, even though my system is 3.5. And if a player wants to use an orc shotput, go ahead.
 

I will be in a few weeks when I start playing in a new Dragonstar campaign. Systems not all that important to me, so long as I can create interesting characters.

BTW, I'm going to play a diplomat who's a cross between Bertie Wooster and Noam Chomsky (in space, with elves...).
 

I play 3.5 but use 3.0 material occationally. If I can wrap my mind around it I will "3.5" it but generally I use the 3.0 material as is. Except for DR, time involved in Spells and Psionics there is no difference between the two that I have serious issues with.
 

For us it was a mixture of 3.0 and 3.5 some of us never upgraded our books. Plus as a group we felt some of the 3.0 stuff was done better. I would say it was mostly a 3.0 game with some 3.5 house rules.
 

Yes, I still use 3.0 when running my game, along with some 3.0 third party material. I think there are one or two small things that come from 3.5, but those are more exceptions then anything else. We never saw the reason to get 3.5, as the changes did not seem enough to warrant it.
 

When I run games they are still 3.0 ...though I am currently a player in a 3.5 game (as I did buy the 3.5 PHB some time ago - just so that I could play in a 'current' version of the game back then, as I like to have a book to refer to at the table).

But as I say, if I'm going to run a game I have a shelf full of 3.0 stuff at my disposal, and so I have little incentive to use anything else for D&D :)

I also attempted to tidy up one of the adventures I wrote not long back, and put it on my website last year - as I kinda miss the days when you'd see a new fan-made 3.0 adventure pop up on the internet every week or so, and so I figured I'd do it just for fun.

However, since it seems to have generated little interest, I figured that people aren't that interested in 3.0 adventures anymore, either that or my adventure is so lame and badly written that it's not worth remembering at all :) (which is probably closer to the truth to be honest ;) ).

But yeah, I'm still a 3.0 guy :)
 

Yes, I still use 3.0 when I run a D&D game. It was a great system development, and I really liked the way it allowed gaming in other genres like Omega World and Judge Dredd. I found nothing in 3.0 that I wanted to house rule away. I really liked the minis and plan to use them with the simplified stats when I reprise my 3.0 game. I like Star Wars d20 revised (& minis) for the same reasons.

I play in a 3.5 game currently. I took about 9 months off because it just got to be a grind, but I'm hoping that when this module ends there will be a chance to do something different. At some point, I would consider running a 3.5 game in a specific setting with the D&D minis; but the players would have to convince me that they prefer 3.5 to 3.0. (About the only development I really like is Die Hard.)

I don't like 4.0 much at all. Just not for me. Too many changes. I like the mins, though; but I've kept from buying them since I really don't need the minis or the habit.

These days, I prefer Savage Worlds because it is so much easier to prepare & run. I've found a work-around for 3.0 with the minis cards, but Savage worlds has most of my attention.

It has taken me quite a while to realize that as a GM I need coarse option granularity while the players need fine option granularity. I think the systems and work-arounds I've found will satisfy both needs. The bottom line for me is that an RPG needs to like a perfect storm: accessible rules, cool story and good (preferably prepainted) minis.
 

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