According to the popcorn article, if it's your turn and the only characters left to act are all delaying, you can't choose to wait. So the above situation shouldn't occur.OK, just trying to understand here, so we have the cleric and the last goblin both delaying their turns because neither of them wants to be second to last. What makes one of them go? If neither of them do, it seems like they should both forfeit their turn and then what?
According to the popcorn article, if it's your turn and the only characters left to act are all delaying, you can't choose to wait. So the above situation shouldn't occur.
Haven't had a chance to try it yet, but I'm going to go with side initiative, rolled every round, and using the following combat sequence, modified from Moldvay:
1. Morale
2. Movement (Includes Dash, Disengage, Dodge, Help, Hide, Search, and Use an Object Actions)
3. Missiles/Movement (Attacks with ranged weapons, plus any movement those characters have left over)
4. Magic/Movement/Saves (Cast a Spell, plus any movement those characters have left over, plus any saves that need to be made)
5. Melee/Movement (Attacks with melee weapons, plus any movement those characters have left over)
Reactions can occur whenever triggered.
What I want to do is get that same feel as in Classic D&D, where you didn't have each person do their full turn while the others waited, but the turns were more woven together.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.