Hriston
Dungeon Master of Middle-earth
For what it's worth, the Speed Factor initiative variant doesn't add dexterity modifiers but does use it as a tie breaker.
It doesn't say that you don't add your dexterity modifier, so I'd assume, since initiative is defined elsewhere as a dexterity check, that the dexterity modifier still applies. That's how I'd do it anyway.
Another variation I'm thinking about adding to this is to break up Extra Attack over multiple initiative counts by requiring a separate initiative roll for each attack. edit: I realize that this kind of nerfs the fighter classes, and I'm also not sure how to handle Action Surge in this kind of system. But since all actions are declared ahead of time I think it would be as simple as a separate roll for each action.
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