Lawngnome4hire
First Post
I looked over the Trailblazer pdf and it had a few good ideas in it but over all I think most of the changes in Pathfinder were better.
I think I'm going to incorporate the 10min rest and the iterative attacks change, both of those look like really good ideas. Iterative attacks were always problematic, if you were fighting something hard enough that you needed them, they would never actually hit, and the 10 minute rest solves what is in my opinion the biggest problem with 3.5 and it's derivatives, and that's limited resources causing excessive delays in play. I looked over the changes to attacks of opportunity but at first glance it doesn't seem like much of an improvement. I really don't see how it lowers the number of AoO since you can already take a 5ft step and not provoke as long as you don't take a normal move. The only attacks I see it removing are those incurred during the initial rush in to melee range, but taking those out nullifies any advantage reach weapons, or creatures with reach have. As a big fan of reach weapons and the tactics they allow that doesn't sit to well with me. And while the added combat reactions are a cool idea, it's adding more complexity with a rule that is suppose to try and simplify things, seems to cancel out any benefit.
I think I'm going to incorporate the 10min rest and the iterative attacks change, both of those look like really good ideas. Iterative attacks were always problematic, if you were fighting something hard enough that you needed them, they would never actually hit, and the 10 minute rest solves what is in my opinion the biggest problem with 3.5 and it's derivatives, and that's limited resources causing excessive delays in play. I looked over the changes to attacks of opportunity but at first glance it doesn't seem like much of an improvement. I really don't see how it lowers the number of AoO since you can already take a 5ft step and not provoke as long as you don't take a normal move. The only attacks I see it removing are those incurred during the initial rush in to melee range, but taking those out nullifies any advantage reach weapons, or creatures with reach have. As a big fan of reach weapons and the tactics they allow that doesn't sit to well with me. And while the added combat reactions are a cool idea, it's adding more complexity with a rule that is suppose to try and simplify things, seems to cancel out any benefit.