drquestion
Explorer
I'm planning a campaign in which the characters often won't be able to use armor (for social and stylistic reasons) and am considering compensating for this by introducing WoT-style defense bonuses into the game. Has anyone tried doing this? If so, how did you go about doing it, and did it present any unforseen problems?
To give a little more information, I'm planning on putting the campaign in a modified version of the Rokugan setting, so I'd be using classes from there in addition to some of the core classes. Characters would be spending much of their time in courts and urban settings where walking around in full armor would be unacceptable. Also, it seems to me that in the films that I would take stylistic inspiration from for such a setting (i.e., Samurai Trilogy, 7 Samurai, Yojimbo) most of the characters don't wear armor, so it would make sense stylistically, too.
This is also going to be a fairly low-magic setting, with characters having few powerful items (aside from the samurai's daisho) and probably with many of the more egregious buff spells removed.
Any advice that you have would be appreciated.
Thanks,
drquestion
To give a little more information, I'm planning on putting the campaign in a modified version of the Rokugan setting, so I'd be using classes from there in addition to some of the core classes. Characters would be spending much of their time in courts and urban settings where walking around in full armor would be unacceptable. Also, it seems to me that in the films that I would take stylistic inspiration from for such a setting (i.e., Samurai Trilogy, 7 Samurai, Yojimbo) most of the characters don't wear armor, so it would make sense stylistically, too.
This is also going to be a fairly low-magic setting, with characters having few powerful items (aside from the samurai's daisho) and probably with many of the more egregious buff spells removed.
Any advice that you have would be appreciated.
Thanks,
drquestion