Dragonblade said:I think it should be an Archer class. With cool Bo9S style abilities with names like Rain of Arrows where you can put so many arrows in the air it becomes an area effect attack akin to a fireball.
This.
Dragonblade said:I think it should be an Archer class. With cool Bo9S style abilities with names like Rain of Arrows where you can put so many arrows in the air it becomes an area effect attack akin to a fireball.
Cadfan said:I'm sure there will be martial characters who have bits of controller in them. But I doubt there will be any fully dedicated martial controllers.
Dragonblade said:I think it should be an Archer class. With cool Bo9S style abilities with names like Rain of Arrows where you can put so many arrows in the air it becomes an area effect attack akin to a fireball.
Plus all sorts of special manuevers and trick arrows. For example, a ranged grapple/pin attack by stapling the enemy to a tree or something. Arrows that can explode for various effects. At higher levels be able to give arrows a slaying effect and so on.
I've played a martial controller like character with a whip fighter - the character never made a damage roll, but when her turn was over foes were prone, disarmed and flanked.KoshPWNZYou said:The Spiked Chain master is the best candidate I can think of, better even than the Monk since the Monk lacks the reach and will generally dish out more damage. Give Spikey the right feats -- Disarm, Trip, Reflexes, Whirlwind -- and you've got a controller ... and a PITA for the DM.
In Saga, Whirlwind Attack is resolved as an area attack. But unlike a wizard, the martial PC can't be everywhere at once. Some kind of grenadier maybe? I dunno. It's hard to see how it would work.
Kamikaze Midget said:Archer. Their arrows can be anywhere.
Grappler. With enough movement-based powers, they can fling enemies all over.
Spear-user (pikeman?). Reach + movement-based powers = nothing can escape the reach!
Alchemist. Your grenadier, chucking acids and alchemist's fire and releasing clouds of ick.
Swashbuckler. Dropping chandeliers, tying people up in tapestries, moving around pieces of terrain.
Taunter/Manipulator. Enemies move based on the things you say and the authority of your voice.
Wuxia Martial Artist. Punch the ground here, earth erupts in a shockwave over there. Fly through the air to reach your target. Use exotic weapons that trip, disarm, rush, etc.
Combat trixster. "I'm over here! No, I'm over here!" Throw your voice, juggle your weapons, use caltrops and booby traps.
That's more than enough to fill a couple o' PHB's, and it's not even very exhaustive. Basically, use any ranged attack, or give them powerful movement abilities (or the ability to move enemies), and you have the ability to take the battle to the enemy wherever the enemy may be.