A regular first world soldier:
Soldier (Strong Ordinary 1/Fast Ordinary 1): CR 1; Medium Humanoid (human), HD 2d8+2; hp 11; Mas 13; Init +1; Spd 25 ft.; Defense 21 (+1 Dex, +4 class, +6 tactical vest), touch 15, flat-footed 20; BAB +1; Grap +1; Atk assault rifle +2 ranged (2d8); Space/Reach 5 ft./5 ft.; AL varies; SV Fort +2, Ref +2, Will +0; AP 0; Rep +0; Str 11, Dex 12, Con 13, Int 9, Wis 10, Cha 8.
Occupation: Military (bonus class skills: Hide, Move Silently; bonus feat: Personal Firearms Proficiency)
Skills: Climb –1*, Hide –2*, Jump –1*, Listen +1, Move Silently –2*, Spot +1, Survival +1
Languages: English (literate, native)
Feats: Advanced Firearms Proficiency, Armor Proficiency (light, medium), Personal Firearms Proficiency
Possessions: M16 rifle with attached illuminator, 8 boxes of ammunition with tracers (30 rounds each), Glock 9 mm pistol, 2 magazines of ammunition (17 rounds each), fatigues and jacket, GPS gear, communication gear, survival gear.
Junior Military Officer (Smart Hero 3/Strong Hero 3): CR 6; Medium Humanoid (human), HD 3d6+3d8+6; hp 32; Mas 12; Init +0; Spd 25 ft.; Defense 18 (+3 class, +5 light-duty vest), touch 13, flat-footed 18; BAB +4; Grap +5; Atk assault rifle +4 ranged (2d8) or sidearm +4 ranged (2d6) or brawl +6 melee (1d6+2 nonlethal); Space/Reach 5 ft./5 ft.; AL varies; SV Fort +4, Ref +2, Will +4; AP 3; Rep +1; Str 13, Dex 10, Con 12, Int 15, Wis 13, Cha 10.
Occupation: Military (class skills: Hide, Knowledge (tactics), bonus feat: Personal Firearms Proficiency)
Skills: Climb +2, Computer Use +3, Concentration +3, Craft (structural) +3, Demolitions +4, Diplomacy +2, Drive +1, Hide +7, Intimidate +2, Jump +2, Knowledge (business) +3, Knowledge (current events) +4, Knowledge (history) +6, Knowledge (tactics) +17, Move Silently –1, Navigate +4, Profession +7, Repair +3, Spot +3, Survival +3, Swim +0.
Languages: English (literate, native)
Feats: Advanced Firearms Proficiency, Armor Proficiency (light, medium), Brawl, Educated (Knowledge [history] and Knowledge [tactics]), Endurance, Personal Firearms Proficiency.
Talents (Smart Hero): Plan, Savant (Knowledge [tactics]).
Talents (Strong Hero): Extreme Effort, Melee Smash.
Possessions: M16 rifle with attached illuminator, 6 to 8 boxes of ammunition with tracers (30 rounds each), Beretta 9 mm pistol, 2 magazines of ammunition (15 rounds each), fatigues and jacket, GPS gear, communication gear, survival gear, 4 frag grenades.
The above officer has the training given at Quantico. He has Extreme Effort to do the "fireman" carry and Craft (structural) since he has to be able to build a bridge from scratch. No, he's not actually a Marine, but despite weeks of searching I could find no good information on how a regular Army Officer is trained. All the material I found wanted to focus on elite units like the Marines. I think this is close enough, though.
Commando (Fast Hero 3/Strong Hero 4/Soldier 3): CR 10; Medium Humanoid (human), HD 7d8+3d10+20; hp 71; Mas 14; Init +6; Spd 35 ft.; Defense 26 (+2 Dex, +9 class, +5 light-duty vest), touch 21, flat-footed 24; BAB +8; Grap +10; Atk assault rifle +12/+7 ranged (2d8+2) or combat martial arts +10/+5 melee (1d4+4) or combat knife +10/+5 melee (1d4+4/19-20) or grenade +10 ranged; Space/Reach 5 ft./5 ft.; SA weapon focus (assault rifle), weapon specialization (assault rifle); AL varies; SV Fort +7, Ref +7, Will +4; AP 5; Rep +1; Str 14, Dex 14, Con 14, Int 12, Wis 13, Cha 8.
Occupation: Military (class skills: Knowledge (tactics), Survival; bonus feat: Personal Firearms Proficiency)
Skills: Climb +2, Craft (structural) +3, Demolitions +4, Hide +8, Intimidate +0, Investigate +2, Jump +0, Knowledge (current events) +2, Knowledge (tactics) +9, Move Silently +6, Navigate +4, Profession +9, Sense Motive +2, Spot +4, Survival +14, Treat Injury +3, Tumble +0.
Languages: English (literate, native), Spanish (literate, spoken)
Feats: Advanced Firearms Proficiency, Armor Proficiency (light, medium), Athletic, Burst Fire, Combat Martial Arts, Endurance, Improved Initiative, Stealthy
Talents (Fast Hero): Improved Increased Speed, Increased Speed
Talents (Strong Hero): Improved Melee Smash, Melee Smash
Possessions: mastercraft (+1 hit) assault rifle with illuminator and infra-red scope, 8 magazines (30 rounds each), sidearm, 2 magazine (15 rounds each), 4 fragmentation grenade, fatigues, fatigue jacket, medical kit, assorted gear.
I had to do a lot of research to get this guy to have the appropriate skills (and got virtually no help from real military buffs, either).
He represents a Green Beret, other special op forces get somewhat different training (eg SAS and Spetsnaz). I ran out of skill points; keeping these guys at 10th-level or below was pretty hard. Most of the skill choices should be obvious, but he has Investigate because he might have to take fingerprints or something similar, Sense Motive during training (you have to train green soldiers and you get help from "mountain men" but if you choose an "enemy" mountain men you get thrown out of that part of traiing) and Tumble because you're taught to parachute. PS you have to know at least one other language to be a Green Beret; I think some elites requite you to know two additional languages.
This is an unresearched, less elite commando.
Commando (Fast Hero 2/Strong Hero 2/Soldier 2): CR 6; Medium Humanoid (human), HD 4d8+2d10+6; hp 38; Mas 14; Init +3; Spd 30 ft.; Defense 25 (+2 Dex, +8 class, +5 light-duty vest), touch 21, flat-footed 16; BAB +4; Grap +5; Atk MP5 +8 ranged (2d6+2) or Glock 17 +8 ranged (2d6) or combat knife +5 melee (1d4+2) or rifle-butt +5 melee (1d6+2) or unarmed strike +5 melee (1d3+2, nonlethal); Space/Reach 5 ft./5 ft.; SA weapon focus (MP5), weapon specialization (MP5); AL military unit; SV Fort +5, Ref +7, Will +1; AP 3; Rep +0; Str 14, Dex 14, Con 14, Int 12, Wis 13, Cha 8.
Occupation: Military (bonus class skills: Knowledge (tactics), Survival; bonus feat: Personal Firearms Proficiency)
Skills: Climb +1, Demolitions +3, Hide +7, Intimidate +1, Jump –2, Knowledge (tactics) +10, Listen +8, Move Silently +5, Spot +8, Survival +8, Swim –5.
Languages: choose one (literate, native)
Feats: Advanced Firearms Proficiency, Armor Proficiency (light, medium), Athletic, Endurance, Personal Firearms Proficiency, Stealthy
Talents (Fast Hero): Increased Speed
Talents (Strong Hero): Melee Smash
Possessions: MP5 with illuminator, 8 magazines, Glock 17, 2 magazines, tactical vest, camo compact (skill bonus not applied).
I've also got some 3rd-world soldiers, military engineers (okay, that was easy) and "combat medics".