I got mine a couple of week ago and the paper seems really nice and the map is also a thick paper stock. Though I wonder why you'd give a player's hand out that also has secret information on the other side?
Like most DB products, there's additional bits and bobs a GM can steal for their own games. One example is the guidance on what a more advance party should have for skill levels and how may HAs. There are also teaser spells for the upcoming Book of Magic next year.
In a way, I think Path of Glory will have two reasons to stand out:
Like most DB products, there's additional bits and bobs a GM can steal for their own games. One example is the guidance on what a more advance party should have for skill levels and how may HAs. There are also teaser spells for the upcoming Book of Magic next year.
In a way, I think Path of Glory will have two reasons to stand out:
- For DoD fans, the campaign is a redo of a Swedish classic. The first two parts are fan favorites originally written by the same author while the third was less well received and written by some else. Free League's version has first writer completing the whole project.
- The more competent PCs would make the campaign an easier onramp for some D&D players, though make no bones, the campaign should still be tough.