(Psi)SeveredHead
Adventurer
Any of you grunts want to stat soldiers based on your basic training? I guess I'm reluctant to "beef" up soldiers with a lot of multiclassing But giving sergeants Soldier levels makes as much sense as giving them Charismatic levels. Hmm...
Tough Soldier (Strong Ordinary 1/Tough Ordinary 1): CR 1; Medium Humanoid (human); HD 1d8+1d10+4, hp 14, Mas 14, Init +2, Spd 25 ft., Def 20 (+2 Dex, +2 class, +6 tactical vest); BAB +1, Grap +3, Atk assault rifle +3 ranged (2d8); S/R 5 ft./5 ft.; AL military unit or varies; SV Fort +4, Ref +2, Will +1; AP 0, Rep +0; Str 14, Dex 14, Con 14, Int 10, Wis 13, Cha 8.
Occupation: Military (class skills: Climb, Knowledge (tactics); bonus feat: Personal Firearms Proficiency)
Skills: Climb +1*, Drive +3, Hide +0*, Intimidate +1, Jump -2*, Listen +1, Knowledge (tactics) +3, Profession +3, Spot +2, Swim -7*.
Feats: Armor Proficiency (light, medium), Personal Firearms Proficiency.
Possessions: as 1st world soldier.
I think this is a more accurate representation of a "green" soldier. Now to do higher level and heroic versions. Also works great with some kinds of mutations, IMO
Plus combat veteran (NCO), charismatic sergeant (NCO) and so forth.
Sorry, but making every soldier take specific AdCs and PrCs doesn't thrill me. A lot of the time I'm just looking for mooks rather than "real characters" (tm). Real characters are the heroes and main villains.
I don't use Spycraft but I did take a few things from the book, like chase rules and about 10 pieces of equipment. Some Spycraft fans wrote a huge list of NPCs here: http://www.alderac.com/forum/viewtopic.php?t=804&postdays=0&postorder=asc&start=0
They're nice, but the profusion of classes make me glad I play D20 Modern instead.
Tough Soldier (Strong Ordinary 1/Tough Ordinary 1): CR 1; Medium Humanoid (human); HD 1d8+1d10+4, hp 14, Mas 14, Init +2, Spd 25 ft., Def 20 (+2 Dex, +2 class, +6 tactical vest); BAB +1, Grap +3, Atk assault rifle +3 ranged (2d8); S/R 5 ft./5 ft.; AL military unit or varies; SV Fort +4, Ref +2, Will +1; AP 0, Rep +0; Str 14, Dex 14, Con 14, Int 10, Wis 13, Cha 8.
Occupation: Military (class skills: Climb, Knowledge (tactics); bonus feat: Personal Firearms Proficiency)
Skills: Climb +1*, Drive +3, Hide +0*, Intimidate +1, Jump -2*, Listen +1, Knowledge (tactics) +3, Profession +3, Spot +2, Swim -7*.
Feats: Armor Proficiency (light, medium), Personal Firearms Proficiency.
Possessions: as 1st world soldier.
I think this is a more accurate representation of a "green" soldier. Now to do higher level and heroic versions. Also works great with some kinds of mutations, IMO
Plus combat veteran (NCO), charismatic sergeant (NCO) and so forth.
Salcor said:It provides basic advanced classes that will lead to the other prestige classes provided in the base Blood and Guts book.
Sorry, but making every soldier take specific AdCs and PrCs doesn't thrill me. A lot of the time I'm just looking for mooks rather than "real characters" (tm). Real characters are the heroes and main villains.
I don't use Spycraft but I did take a few things from the book, like chase rules and about 10 pieces of equipment. Some Spycraft fans wrote a huge list of NPCs here: http://www.alderac.com/forum/viewtopic.php?t=804&postdays=0&postorder=asc&start=0
They're nice, but the profusion of classes make me glad I play D20 Modern instead.
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