And with that comment making Lupaz wonder if Trebuchet might pass the intimidating test and completely flunk the subtlety test, Lupaz leads the warmage into the darker crevices of Bluegorge, looking for someone who might be willing to do business. Lupaz leads the way, telepathically guiding Trebuchet to their quarry, and as the night goes on and the people they deal with become harder and less trustworthy, the hound's visage grows more and more terrible. In the darkest hours of the night, a black, cat-like shadow joins the duo. By the time they finally find the person they're looking for, word has probably already reached him or her that the construct spellcaster and his strange pets have serious business to conduct...
[sblock=Isida and Shayuri]That "black, cat-like shadow" is my Dark Companion (from the PHB II), and he'll do a little extra intimidating for us.
I'll make a Gather Information check to find a spellcaster (clerical or wizardly) who can cast the sending spell, is willing to do it discreetly, who is not
entirely untrustworthy, and preferentially one who bears or can be convinced to bear a grudge against the Kingdom's new "rulers." With any luck, there'll be multiple names and I can get Trebuchet to roll Knowledge (arcana) and myself to roll Knowledge (religion), depending on their spellcasting persuasion, to narrow it down to the best choice(s). But beggars can't be choosers, so I won't be surprised if there's really only one viable option that meets all of the criteria to a reasonable degree and that we can find.
Also, I'm not sure how you want to handle this, Isida - regular speed or fast-forward? It's fine by me if you want to skip a portion of the game where two PCs are split from the rest, but if that's the case you should know that I plan to use curses liberally to inflict -13 penalties on the skills people are using to oppose Trebuchet's end of the deal. And in any case, my main contribution here will be finding the people to make the arrangements with - Shayuri's going to have to decide how he wants to proceed from there.
So, without further ado, some skill checks:
Gather Information to locate a suitable spellmonger with Trebuchet. (1d20+17=36)
Knowledge (religion) to vet any clerical spellcasters my Gather Information turns up. (1d20+5=19)
Intimidate check to keep any of the crooks and scoundrels we deal with from getting any "clever" ideas. (1d20+21=31)
Does all that sound good to you, Shayuri? Lupaz will lay out "the plan" before we actually head out, of course.[/sblock]